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Commit Graph

85 Commits

Author SHA1 Message Date
Dan Balasescu
29d0d5badf Rename QueueModes -> QueueMode 2021-11-16 14:53:10 +09:00
Dan Balasescu
01f3649d75 Rename variables for readability 2021-11-16 14:44:47 +09:00
Dan Balasescu
9076519710 Give MultiplayerRoom a playlist, remove RequestAllPlaylistItems() 2021-11-16 14:13:43 +09:00
Dan Balasescu
f0593115b2 Remove RemovePlaylistItem() server method for the time being 2021-11-16 12:08:53 +09:00
Dan Balasescu
f743a3647f Rename APIPlaylistItem -> MultiplayerPlaylistItem 2021-11-15 23:14:27 +09:00
Dan Balasescu
ce47f456ec Change API for retrieving playlist items on join 2021-11-13 04:42:14 +09:00
Dan Balasescu
dbc23e224f Fix further test failures 2021-11-13 03:34:45 +09:00
Dan Balasescu
1bc6a58528 Fix RoomUpdated() not invoked on item changes 2021-11-10 21:23:18 +09:00
Dan Balasescu
78793d8624 Update interface to remove items 2021-11-10 19:58:25 +09:00
smoogipoo
c716051530 Merge branch 'master' into multi-queueing-modes 2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c Rename User to APIUser and move to correct namespace 2021-11-07 11:26:01 +09:00
smoogipoo
7bbb2a7a67 Fix post-merge issues 2021-11-05 15:57:32 +09:00
smoogipoo
e6deb0c873 Merge branch 'master' into multi-queueing-modes 2021-11-05 15:57:25 +09:00
Dean Herbert
0ab50f1cc9 Add inline comment explaining why we are manually populating beatmap.BeatmapSet 2021-11-04 13:45:59 +09:00
Dean Herbert
3453160a8b Change PlaylistItem.Beatmap to be an IBeatmapInfo 2021-11-04 13:16:56 +09:00
Dean Herbert
135df0e190 Avoid adding null users to RecentParticipants 2021-11-02 17:13:37 +09:00
Dean Herbert
b0bd39fc49 Fix multiplayer room participants display not updating as new users join/leave
Can add tests on request, but not sure the code around this area is here
to stay permanently. Should be pretty low risk.

- Closes https://github.com/ppy/osu/issues/14788.
2021-11-02 17:13:37 +09:00
smoogipoo
2408011c81 Don't replace identical playlist items 2021-10-29 16:44:51 +09:00
smoogipoo
42dfb341da Fix PlaylistItemChanged() not updating current item 2021-10-29 15:44:42 +09:00
smoogipoo
76eff7f6b1 Fix incorrect indexing 2021-10-22 21:57:29 +09:00
smoogipoo
6775151c30 Add Expired bool to APIPlaylistItem 2021-10-22 21:36:36 +09:00
smoogipoo
ec02e16c81 Add playlist item change event 2021-10-22 20:53:45 +09:00
smoogipoo
db87e42d47 Remove beatmap/ruleset/etc from MultiplayerRoomSettings 2021-10-22 16:48:28 +09:00
smoogipoo
691e414acb Add request to add a new playlist item 2021-10-20 21:08:58 +09:00
smoogipoo
67090fc598 Re-namespace enum 2021-10-20 20:52:16 +09:00
smoogipoo
599867a3b1 Add implementation to settings overlay 2021-10-20 20:29:06 +09:00
smoogipoo
80dfd11c90 Remove unnecessary extra task
Further testing shows continuations also run before the .Wait() returns.
2021-10-15 13:28:02 +09:00
smoogipoo
e6ee360511 Fix intermittent multiplayer tests 2021-10-15 00:10:39 +09:00
Dean Herbert
e1ab3434ed Add ability to handle user join/leave/kick events in MultiplayerComposites 2021-08-25 14:37:14 +09:00
Bartłomiej Dach
498462dfd0
Fix room null-check racing against async schedule 2021-08-14 17:44:41 +02:00
Dean Herbert
9b21ebd6d0 Add client side handling on incoming kick 2021-08-11 19:56:06 +09:00
Dean Herbert
d9a4f018e6 Add event flow for receiving kick commands 2021-08-11 19:56:06 +09:00
Dean Herbert
e8ad0fba75 Add required server methods for kicking users 2021-08-11 17:20:41 +09:00
Dean Herbert
2b9168157d Fix CurrentMatchPlayingItem not being reset on leaving a multiplayer room 2021-08-10 16:53:03 +09:00
Dean Herbert
ea6e441dec Simplify method of marking players as playing in test scenes 2021-08-09 19:21:22 +09:00
Dean Herbert
75426f84f1 Fire initial match user states in TestMultiplayerClient 2021-08-03 23:42:37 +09:00
Dean Herbert
b956d32587 Add the ability to change multiplayer game type 2021-08-03 23:42:37 +09:00
Dean Herbert
70da58323a Drop MatchRuleset terminology completely 2021-08-03 15:45:17 +09:00
Dean Herbert
5ac3abac99 Add missing forceScheduled parameter 2021-08-03 14:53:04 +09:00
Dean Herbert
359eb9c4ec Add new event flow for match ruleset state handling
I'm totally not happy with how this is done, but don't have the energy
to rewrite everything just now.
2021-08-02 18:50:22 +09:00
Dean Herbert
d17b2b3268 Add boilerplate for server events 2021-08-02 18:47:26 +09:00
Dean Herbert
9d1e95caf0 Add flow for sending match ruleset specific messages to the server 2021-08-02 18:47:26 +09:00
Dean Herbert
e8338f2711 Add basic class structure for match rulesets and required state 2021-08-02 17:14:49 +09:00
smoogipoo
2eec524f27 Fix password not copied from multiplayer client 2021-07-19 20:20:08 +09:00
Dean Herbert
9f9d7f9125 Add remaining pieces of password flow (for osu-web join request) 2021-07-12 18:22:52 +09:00
Dean Herbert
08c40938db Add support for updating a room's password 2021-07-12 15:49:19 +09:00
Dean Herbert
5148069efe Update signatures in line with no-overload methods (unsupported by signalr) 2021-07-12 15:49:19 +09:00
Dean Herbert
2ca11d458a Add password to room settings and multiplayer lounge interface 2021-07-12 15:49:19 +09:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
smoogipoo
6eddc6c59e Enable spectating multiplayer matches 2021-04-09 21:03:50 +09:00