Dean Herbert
94aa6ab5c9
Merge pull request #8474 from bdach/fix-no-break-info
...
Fix break overlay not displaying progress information
2020-03-28 12:49:39 +09:00
Dean Herbert
e9dc545429
Merge branch 'master' into fix-no-break-info
2020-03-28 12:39:37 +09:00
Dean Herbert
a317ef65b8
Remove default for argument
2020-03-28 12:18:28 +09:00
Dean Herbert
0471efc885
Merge pull request #8476 from bdach/fix-loader-tests
...
Improve robustness of loader tests
2020-03-28 11:20:19 +09:00
Bartłomiej Dach
15fb1a099e
Modify assert to avoid false failures
...
In headless tests it was possible for TestInstantLoad() to erroneously
fail. There were two scenarios in which LoadingSpinner could be null:
1. If the test runner was quick enough, the assert could end up running
even before Loader.OnEntering() had even had a chance to, meaning
that the spinner was never even actually assigned to or instantiated
at that point in time.
2. Even if Loader.OnEntering() had managed to run, there was also
a possibility that the spinner itself wasn't loaded at the point
of checking the assertion. As the spinner is accessed through
ChildrenOfType(), which only checks InternalChildren and ignores
all currently-loading drawables, it would therefore return null.
As null != 0, both of these cases would actually fail the test (this is
best seen running headless, preferably with a [Repeat] attribute
attached).
To resolve, allow the spinner to be null at the point of asserting and
duplicate the assertion step at the end. This weakens the test, as case
(1) should probably be waited for and case (2) could be solved with
exposition as protected in the base, but when attempting to wait for
the loader itself to be loaded there were also cases where the
appropriate until step would take so much time that the spinner would
actually become visible in line with the delayed display logic, so this
is a best-effort attempt to address both points without radical
changes.
2020-03-28 00:43:57 +01:00
Bartłomiej Dach
3a3bfe9a5e
Reorder children to fix pause overlay z-order
2020-03-27 21:19:49 +01:00
Bartłomiej Dach
adc759771f
Hook up score processor in player
2020-03-27 19:47:42 +01:00
Bartłomiej Dach
46af4bce32
Cover regression in autoplay test
2020-03-27 19:42:45 +01:00
Andrei Zavatski
7b24cc325f
Implement OverlayScrollContainer component
2020-03-27 20:57:57 +03:00
Dean Herbert
4f77850790
Merge pull request #8467 from peppy/update-framework
...
Update framework
2020-03-27 21:22:39 +09:00
Dean Herbert
6ecfeb8cc3
Merge pull request #8455 from Game4all/handle-novideo-beatmaps
...
Fix NullReferenceException when starting the no-video version of a beatmap with video
2020-03-27 21:12:40 +09:00
Dean Herbert
5be8934c8c
Merge pull request #8407 from peppy/disable-raw-input
...
Disable raw input toggle on all but windows
2020-03-27 21:10:02 +09:00
Dean Herbert
f25b1b33e3
Merge pull request #8461 from peppy/fix-minia-mod-replay-recording
...
Fix osu!mania replays recording incorrectly when key mod applied
2020-03-27 20:55:58 +09:00
Dean Herbert
4106700771
Update framework
2020-03-27 20:51:44 +09:00
Dan Balasescu
3763457a1d
Merge pull request #8451 from peppy/fix-slider-end-sounds
...
Only play slider end sounds if tracking
2020-03-27 20:38:59 +09:00
Dean Herbert
fdbffbd1db
Merge pull request #8452 from peppy/add-slider-judgement-accuracy
...
Make slider judgements count towards base score / accuracy
2020-03-27 20:37:26 +09:00
Lucas A
6788b7f9cd
Add test for loading storyboards with missing video file.
2020-03-27 12:07:47 +01:00
Dean Herbert
abb5bb14dd
Merge pull request #8450 from peppy/reduce-fruit-spread
...
Reduce spread of stacked fruit
2020-03-27 19:57:54 +09:00
Dan Balasescu
5e1cb0e9e9
Merge branch 'master' into fix-minia-mod-replay-recording
2020-03-27 19:26:41 +09:00
Dan Balasescu
04b34791cd
Merge branch 'master' into add-slider-judgement-accuracy
2020-03-27 19:26:34 +09:00
Dan Balasescu
005a818f32
Merge branch 'master' into fix-slider-end-sounds
2020-03-27 19:26:32 +09:00
Dan Balasescu
378a957b33
Merge branch 'master' into reduce-fruit-spread
2020-03-27 19:19:23 +09:00
Dan Balasescu
2bbff632c2
Merge pull request #8447 from peppy/fix-break-overlay-scaling
...
Fix break overlay scaling with gameplay
2020-03-27 19:18:51 +09:00
Dean Herbert
d36f5fb96f
Fix animated follow points not (re)animating after rewind
2020-03-27 18:03:02 +09:00
Dean Herbert
f75c082601
Fix osu!mania replays recording incorrectly when key mod applied
2020-03-27 15:50:11 +09:00
Endrik Tombak
e707adb773
Increase amount of test sets
2020-03-26 21:16:10 +02:00
Endrik Tombak
902734b75e
Add failing test
2020-03-26 20:32:43 +02:00
Endrik Tombak
bbbaaae3ee
Write tests
2020-03-26 19:18:16 +02:00
Endrik Tombak
ee112c6f50
Move and change logic
2020-03-26 18:42:08 +02:00
TheWildTree
83410315c6
Make fields private
2020-03-26 17:18:01 +01:00
Lucas A
01c9112f82
Add a null check to prevent NRE when playing the "no video" version of a beatmap.
2020-03-26 17:09:22 +01:00
TheWildTree
543f584595
Adjust user profile tabs
2020-03-26 16:44:46 +01:00
TheWildTree
9a30ff5a00
Fix code quality issues
2020-03-26 16:11:58 +01:00
Lucas A
00c1ff993a
Fix merge conflicts.
2020-03-26 15:48:18 +01:00
TheWildTree
da996ffe74
Update header breadcrumb tab control
2020-03-26 15:44:53 +01:00
TheWildTree
46ebf6ef78
Update user profile section tabs and rename classes for better readibility
2020-03-26 15:44:22 +01:00
TheWildTree
816418742e
Update header tab control
2020-03-26 15:43:48 +01:00
TheWildTree
e33055e2c4
Simplify active tab font changes and expose necessary fields in OsuTabItem
2020-03-26 14:19:36 +01:00
Lucas A
c1ac57e70f
Add back visual tests and add easing to alpha fade.
2020-03-26 12:14:44 +01:00
Dean Herbert
f80efd10c2
Avoid using a miss judgement
2020-03-26 19:54:17 +09:00
Dean Herbert
6555ab6ede
Only play slider end sounds if tracking
2020-03-26 17:18:27 +09:00
Dean Herbert
8e4896fbbe
Make slider judgements count towards base score / accuracy
2020-03-26 17:13:53 +09:00
Dean Herbert
2949e8dc27
Reduce spread of stacked fruit
2020-03-26 16:58:23 +09:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
d372ddaadd
Move break overlay to a location it is not affected by gameplay scale
2020-03-26 12:50:18 +09:00
Dean Herbert
2b1245f63a
Improve xmldoc in a couple of places
2020-03-26 12:50:00 +09:00
Dean Herbert
a141e2e8b7
Merge pull request #8441 from EVAST9919/fix-panel-message
...
Fix last seen date being visible in user panel when it shouldn't
2020-03-26 10:15:23 +09:00
Endrik Tombak
2f5dc93d61
Select recommended difficulty
2020-03-26 00:19:54 +02:00
Andrei Zavatski
454e402e88
Fix last seen message has been visible when it shouldn't
2020-03-25 21:02:45 +03:00
Andrei Zavatski
1e025b7c31
Add tests to cover the issue
2020-03-25 20:58:51 +03:00