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Move and change logic
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2f5dc93d61
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@ -24,7 +24,8 @@ using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Select.Carousel;
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using osu.Game.Online.API;
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using osu.Game.Users;
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using osu.Game.Rulesets;
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using osu.Game.Online.API.Requests;
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namespace osu.Game.Screens.Select
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{
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@ -33,7 +34,7 @@ namespace osu.Game.Screens.Select
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private const float bleed_top = FilterControl.HEIGHT;
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private const float bleed_bottom = Footer.HEIGHT;
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private readonly Bindable<User> localUser = new Bindable<User>();
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private readonly Bindable<double> recommendedStarDifficulty = new Bindable<double>();
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/// <summary>
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/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
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@ -143,8 +144,11 @@ namespace osu.Game.Screens.Select
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuConfigManager config, IAPIProvider api)
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private void load(OsuConfigManager config, Bindable<RulesetInfo> decoupledRuleset)
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{
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
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@ -159,7 +163,26 @@ namespace osu.Game.Screens.Select
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loadBeatmapSets(GetLoadableBeatmaps());
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localUser.BindTo(api.LocalUser);
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decoupledRuleset.BindValueChanged(UpdateRecommendedStarDifficulty, true);
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}
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protected void UpdateRecommendedStarDifficulty(ValueChangedEvent<RulesetInfo> ruleset)
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{
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if (api.LocalUser.Value is GuestUser)
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{
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recommendedStarDifficulty.Value = 0;
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return;
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}
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var req = new GetUserRequest(api.LocalUser.Value.Id, ruleset.NewValue);
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req.Success += result =>
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{
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// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
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recommendedStarDifficulty.Value = Math.Pow((double)(result.Statistics.PP ?? 0), 0.4) * 0.195;
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};
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api.PerformAsync(req);
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}
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protected virtual IEnumerable<BeatmapSetInfo> GetLoadableBeatmaps() => beatmaps.GetAllUsableBeatmapSetsEnumerable();
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@ -594,7 +617,7 @@ namespace osu.Game.Screens.Select
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b.Metadata = beatmapSet.Metadata;
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}
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var set = new CarouselBeatmapSet(beatmapSet, localUser);
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var set = new CarouselBeatmapSet(beatmapSet, recommendedStarDifficulty);
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foreach (var c in set.Beatmaps)
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{
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@ -8,19 +8,18 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Users;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class CarouselBeatmapSet : CarouselGroupEagerSelect
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{
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private readonly Bindable<User> localUser;
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private readonly Bindable<double> recommendedStarDifficulty = new Bindable<double>();
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public IEnumerable<CarouselBeatmap> Beatmaps => InternalChildren.OfType<CarouselBeatmap>();
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public BeatmapSetInfo BeatmapSet;
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public CarouselBeatmapSet(BeatmapSetInfo beatmapSet, Bindable<User> localUser)
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public CarouselBeatmapSet(BeatmapSetInfo beatmapSet, Bindable<double> recommendedStarDifficulty)
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{
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BeatmapSet = beatmapSet ?? throw new ArgumentNullException(nameof(beatmapSet));
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@ -29,7 +28,7 @@ namespace osu.Game.Screens.Select.Carousel
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.Select(b => new CarouselBeatmap(b))
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.ForEach(AddChild);
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this.localUser = localUser;
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this.recommendedStarDifficulty.BindTo(recommendedStarDifficulty);
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}
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protected override DrawableCarouselItem CreateDrawableRepresentation() => new DrawableCarouselBeatmapSet(this);
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@ -38,14 +37,11 @@ namespace osu.Game.Screens.Select.Carousel
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{
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if (LastSelected == null)
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{
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decimal? pp = localUser.Value?.Statistics?.PP ?? 60; // TODO: This needs to get ruleset specific statistics
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var recommendedDifficulty = Math.Pow((double)pp, 0.4) * 0.195;
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return Children.OfType<CarouselBeatmap>()
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.Where(b => !b.Filtered.Value)
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.OrderBy(b =>
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{
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var difference = b.Beatmap.StarDifficulty - recommendedDifficulty;
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var difference = b.Beatmap.StarDifficulty - recommendedStarDifficulty.Value;
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return difference >= 0 ? difference * 2 : difference * -1; // prefer easier over harder
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})
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.FirstOrDefault();
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