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Fix code quality issues

This commit is contained in:
TheWildTree 2020-03-26 16:11:58 +01:00
parent da996ffe74
commit 9a30ff5a00
4 changed files with 2 additions and 7 deletions

View File

@ -8,7 +8,6 @@ using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;

View File

@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
namespace osu.Game.Overlays
@ -14,7 +13,6 @@ namespace osu.Game.Overlays
public abstract class OverlayHeader : Container
{
private readonly Box titleBackground;
private readonly OverlayTitle title;
protected readonly FillFlowContainer HeaderInfo;
@ -60,7 +58,7 @@ namespace osu.Game.Overlays
},
Children = new[]
{
title = CreateTitle().With(title =>
CreateTitle().With(title =>
{
title.Anchor = Anchor.CentreLeft;
title.Origin = Anchor.CentreLeft;

View File

@ -10,7 +10,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Overlays
{

View File

@ -81,7 +81,7 @@ namespace osu.Game.Screens.Multi
private const float spacing = 6;
private const int text_offset = 2;
private SpriteIcon iconSprite;
private readonly SpriteIcon iconSprite;
private readonly OsuSpriteText titleText, pageText;
public IMultiplayerSubScreen Screen
@ -101,7 +101,6 @@ namespace osu.Game.Screens.Multi
}
public MultiHeaderTitle()
: base()
{
AutoSizeAxes = Axes.Both;