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osu-lazer/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
{
public class OsuPlayfield : Playfield
{
private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies;
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private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer followPoints;
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private readonly OrderedHitPolicy hitPolicy;
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public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
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protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
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private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
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public OsuPlayfield()
{
InternalChildren = new Drawable[]
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{
spinnerProxies = new ProxyContainer
{
RelativeSizeAxes = Axes.Both
},
followPoints = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
new SkinProvidingContainer(null)
{
Child = HitObjectContainer,
},
approachCircles = new ProxyContainer
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{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
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};
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hitPolicy = new OrderedHitPolicy(HitObjectContainer);
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var hitWindows = new OsuHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
poolDictionary.Add(result, new DrawableJudgementPool(result));
AddRangeInternal(poolDictionary.Values);
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}
public override void Add(DrawableHitObject h)
{
h.OnNewResult += onNewResult;
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h.OnLoadComplete += d =>
{
if (d is DrawableSpinner)
spinnerProxies.Add(d.CreateProxy());
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if (d is IDrawableHitObjectWithProxiedApproach c)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
};
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base.Add(h);
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DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
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osuHitObject.CheckHittable = hitPolicy.IsHittable;
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followPoints.AddFollowPoints(osuHitObject);
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}
public override bool Remove(DrawableHitObject h)
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{
bool result = base.Remove(h);
if (result)
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followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
return result;
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}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
hitPolicy.HandleHit(judgedObject);
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if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
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return;
DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => doj.Apply(result, judgedObject));
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judgementLayer.Add(explosion);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
private class ProxyContainer : LifetimeManagementContainer
{
public void Add(Drawable proxy) => AddInternal(proxy);
}
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private class DrawableJudgementPool : DrawablePool<DrawableOsuJudgement>
{
private readonly HitResult result;
public DrawableJudgementPool(HitResult result)
: base(10)
{
this.result = result;
}
protected override DrawableOsuJudgement CreateNewDrawable()
{
var judgement = base.CreateNewDrawable();
// just a placeholder to initialise the correct drawable hierarchy for this pool.
judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null);
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return judgement;
}
}
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}
}