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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuMod.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using System;
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using System.Collections.Generic;
using System.Linq;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using OpenTK;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Osu.Mods
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{
public class OsuModNoFail : ModNoFail
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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}
public class OsuModEasy : ModEasy
{
}
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
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{
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
public override double ScoreMultiplier => 1.06;
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private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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d.ApplyCustomUpdateState += ApplyHiddenState;
}
protected void ApplyHiddenValues(DrawableHitObject drawable)
{
if (!(drawable is DrawableOsuHitObject d))
return;
d.FadeIn = preEmpt * fade_in_duration_multiplier;
}
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protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
return;
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var fadeInStartTime = d.HitObject.StartTime - preEmpt;
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var fadeInDuration = preEmpt * fade_in_duration_multiplier;
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var fadeOutStartTime = fadeInStartTime + fadeInDuration;
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var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
// new duration from completed fade in to end (before fading out)
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var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
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switch (drawable)
{
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case DrawableHitCircle circle:
// we don't want to see the approach circle
circle.ApproachCircle.Hide();
// fade out immediately after fade in.
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using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
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circle.FadeOut(fadeOutDuration);
break;
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
{
slider.Body.FadeOut(longFadeDuration, Easing.Out);
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
slider.Ball.FadeOut(fadeOutDuration);
}
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break;
case DrawableSpinner spinner:
// hide elements we don't care about.
spinner.Disc.Hide();
spinner.Ticks.Hide();
spinner.Background.Hide();
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
{
spinner.FadeOut(fadeOutDuration);
// speed up the end sequence accordingly
switch (state)
{
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case ArmedState.Hit:
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
break;
case ArmedState.Miss:
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spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
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break;
}
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spinner.Expire();
}
break;
}
}
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}
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
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{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
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public void ApplyToHitObject(OsuHitObject hitObject)
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{
hitObject.Position = new Vector2(hitObject.Position.X, OsuPlayfield.BASE_SIZE.Y - hitObject.Y);
var slider = hitObject as Slider;
if (slider == null)
return;
var newControlPoints = new List<Vector2>();
slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
slider.ControlPoints = newControlPoints;
slider.Curve?.Calculate(); // Recalculate the slider curve
}
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}
public class OsuModSuddenDeath : ModSuddenDeath
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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}
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public class OsuModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.5;
}
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public class OsuModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModRelax : ModRelax
{
public override string Description => "You don't need to click.\nGive your clicking/tapping finger a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
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}
public class OsuModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
public class OsuModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
}
public class OsuModPerfect : ModPerfect
{
}
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public class OsuModSpunOut : Mod
{
public override string Name => "Spun Out";
public override string ShortenedName => "SO";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
public override string Description => @"Spinners will be automatically completed";
public override double ScoreMultiplier => 0.9;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot) };
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}
public class OsuModAutopilot : Mod
{
public override string Name => "Autopilot";
public override string ShortenedName => "AP";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
public override string Description => @"Automatic cursor movement - just follow the rhythm.";
public override double ScoreMultiplier => 0;
public override bool Ranked => false;
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
}
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public class OsuModAutoplay : ModAutoplay<OsuHitObject>
{
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot), typeof(OsuModSpunOut) }).ToArray();
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protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
{
Replay = new OsuAutoGenerator(beatmap).Generate()
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};
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}
public class OsuModTarget : Mod
{
public override string Name => "Target";
public override string ShortenedName => "TP";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
public override string Description => @"";
public override double ScoreMultiplier => 1;
}
}