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osu-lazer/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Replays;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Replays;
using osu.Game.Modes.Taiko.Scoring;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Taiko.UI
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{
public class TaikoHitRenderer : HitRenderer<TaikoHitObject, TaikoJudgement>
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{
public TaikoHitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
{
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
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protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
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protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
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protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield();
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protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h) => null;
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protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
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}
}