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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableDrumRollTick : DrawableTaikoStrongableHitObject<DrumRollTick, DrumRollTick.StrongNestedHit>
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{
/// <summary>
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/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
/// </summary>
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public HitType JudgementType;
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public DrawableDrumRollTick()
: this(null)
{
}
public DrawableDrumRollTick([CanBeNull] DrumRollTick tick)
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: base(tick)
{
FillMode = FillMode.Fit;
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick),
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_ => new TickPiece
{
Filled = HitObject.FirstTick
});
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protected override double MaximumJudgementOffset => HitObject.HitWindow;
protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindow)
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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return;
}
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if (Math.Abs(timeOffset) > HitObject.HitWindow)
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return;
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
switch (state)
{
case ArmedState.Hit:
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this.ScaleTo(0, 100, Easing.OutQuint);
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break;
}
}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
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JudgementType = e.Action == TaikoAction.LeftRim || e.Action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
return UpdateResult(true);
}
protected override DrawableStrongNestedHit CreateStrongNestedHit(DrumRollTick.StrongNestedHit hitObject) => new StrongNestedHit(hitObject);
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public class StrongNestedHit : DrawableStrongNestedHit
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{
public new DrawableDrumRollTick ParentHitObject => (DrawableDrumRollTick)base.ParentHitObject;
public StrongNestedHit()
: this(null)
{
}
public StrongNestedHit([CanBeNull] DrumRollTick.StrongNestedHit nestedHit)
: base(nestedHit)
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{
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
if (!ParentHitObject.Judged)
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return;
ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
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}
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}
}