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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
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using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class TimelineHitObjectBlueprint : SelectionBlueprint
{
private const float circle_size = 38;
private Container repeatsContainer;
public Action<DragEvent> OnDragHandled;
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[UsedImplicitly]
private readonly Bindable<double> startTime;
private Bindable<int> indexInCurrentComboBindable;
private Bindable<int> comboIndexBindable;
private readonly Drawable circle;
private readonly Container colouredComponents;
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private readonly OsuSpriteText comboIndexText;
[Resolved]
private ISkinSource skin { get; set; }
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public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
startTime = hitObject.StartTimeBindable.GetBoundCopy();
startTime.BindValueChanged(time => X = (float)time.NewValue, true);
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.X;
Height = circle_size;
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AddRangeInternal(new[]
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{
circle = new ExtendableCircle
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{
RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
colouredComponents = new Container
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{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
comboIndexText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
Y = -1,
Font = OsuFont.Default.With(size: circle_size * 0.5f, weight: FontWeight.Regular),
},
}
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},
});
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if (hitObject is IHasDuration)
{
colouredComponents.Add(new DragArea(hitObject)
{
OnDragHandled = e => OnDragHandled?.Invoke(e)
});
}
}
protected override void LoadComplete()
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{
base.LoadComplete();
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if (HitObject is IHasComboInformation comboInfo)
{
indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true);
comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
skin.SourceChanged += updateComboColour;
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}
}
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protected override void OnSelected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
}
protected override void OnDeselected()
{
// base logic hides selected blueprints when not selected, but timeline doesn't do that.
}
private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
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private void updateComboColour()
{
if (!(HitObject is IHasComboInformation combo))
return;
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var comboColours = skin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
var comboColour = combo.GetComboColour(comboColours);
if (HitObject is IHasDuration)
circle.Colour = ColourInfo.GradientHorizontal(comboColour, comboColour.Lighten(0.4f));
else
circle.Colour = comboColour;
var col = circle.Colour.TopLeft.Linear;
float brightness = col.R + col.G + col.B;
// decide the combo index colour based on brightness?
colouredComponents.Colour = OsuColour.Gray(brightness > 0.5f ? 0.2f : 0.9f);
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}
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protected override void Update()
{
base.Update();
// no bindable so we perform this every update
float duration = (float)(HitObject.GetEndTime() - HitObject.StartTime);
if (Width != duration)
{
Width = duration;
// kind of haphazard but yeah, no bindables.
if (HitObject is IHasRepeats repeats)
updateRepeats(repeats);
}
}
private void updateRepeats(IHasRepeats repeats)
{
repeatsContainer?.Expire();
colouredComponents.Add(repeatsContainer = new Container
{
RelativeSizeAxes = Axes.Both,
});
for (int i = 0; i < repeats.RepeatCount; i++)
{
repeatsContainer.Add(new Circle
{
Size = new Vector2(circle_size / 3),
Alpha = 0.2f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
X = (float)(i + 1) / (repeats.RepeatCount + 1),
});
}
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}
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protected override bool ShouldBeConsideredForInput(Drawable child) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
circle.ReceivePositionalInputAt(screenSpacePos);
public override Quad SelectionQuad => circle.ScreenSpaceDrawQuad;
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public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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public class DragArea : Circle
{
private readonly HitObject hitObject;
[Resolved]
private Timeline timeline { get; set; }
public Action<DragEvent> OnDragHandled;
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public override bool HandlePositionalInput => hitObject != null;
public DragArea(HitObject hitObject)
{
this.hitObject = hitObject;
CornerRadius = circle_size / 2;
Masking = true;
Size = new Vector2(circle_size, 1);
Anchor = Anchor.CentreRight;
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Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
{
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new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms();
}
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protected override bool OnHover(HoverEvent e)
{
updateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
private bool hasMouseDown;
protected override bool OnMouseDown(MouseDownEvent e)
{
hasMouseDown = true;
updateState();
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
hasMouseDown = false;
updateState();
base.OnMouseUp(e);
}
private void updateState()
{
if (hasMouseDown)
{
this.ScaleTo(0.7f, 200, Easing.OutQuint);
}
else if (IsHovered)
{
this.ScaleTo(0.8f, 200, Easing.OutQuint);
}
else
{
this.ScaleTo(0.6f, 200, Easing.OutQuint);
}
this.FadeTo(IsHovered || hasMouseDown ? 0.8f : 0.2f, 200, Easing.OutQuint);
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}
[Resolved]
private EditorBeatmap beatmap { get; set; }
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[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get; set; }
protected override bool OnDragStart(DragStartEvent e)
{
changeHandler?.BeginChange();
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
OnDragHandled?.Invoke(e);
if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
{
switch (hitObject)
{
case IHasRepeats repeatHitObject:
// find the number of repeats which can fit in the requested time.
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
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var proposedCount = Math.Max(0, (int)Math.Round((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
if (proposedCount == repeatHitObject.RepeatCount)
return;
repeatHitObject.RepeatCount = proposedCount;
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beatmap.Update(hitObject);
break;
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case IHasDuration endTimeHitObject:
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
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if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, beatmap.GetBeatLengthAtTime(snappedTime)))
return;
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endTimeHitObject.Duration = snappedTime - hitObject.StartTime;
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beatmap.Update(hitObject);
break;
}
}
}
protected override void OnDragEnd(DragEndEvent e)
{
base.OnDragEnd(e);
OnDragHandled?.Invoke(null);
changeHandler?.EndChange();
}
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}
/// <summary>
/// A circle with externalised end caps so it can take up the full width of a relative width area.
/// </summary>
public class ExtendableCircle : Container
{
private readonly Circle rightCircle;
private readonly Circle leftCircle;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
return base.ReceivePositionalInputAt(screenSpacePos)
|| leftCircle.ReceivePositionalInputAt(screenSpacePos)
|| rightCircle.ReceivePositionalInputAt(screenSpacePos);
}
public override Quad ScreenSpaceDrawQuad
{
get
{
var leftQuad = leftCircle.ScreenSpaceDrawQuad;
if (Width == 0)
{
return leftQuad;
}
var rightQuad = rightCircle.ScreenSpaceDrawQuad;
return new Quad(leftQuad.TopLeft, rightQuad.TopRight, leftQuad.BottomLeft, rightQuad.BottomRight);
}
}
public ExtendableCircle()
{
var effect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 5,
Colour = Color4.Black.Opacity(0.4f)
};
// TODO: figure how to do this whole thing with a single circle to avoid pixel-misaligned edges.
// just working with what i can make work for the time being..
const float fudge = 0.4f;
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding { Vertical = fudge },
Masking = true,
AlwaysPresent = true,
EdgeEffect = effect,
},
leftCircle = new Circle
{
EdgeEffect = effect,
Origin = Anchor.TopCentre,
Size = new Vector2(circle_size)
},
rightCircle = new Circle
{
EdgeEffect = effect,
Anchor = Anchor.TopRight,
Origin = Anchor.TopCentre,
Size = new Vector2(circle_size)
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Vertical = fudge },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new Box { RelativeSizeAxes = Axes.Both, }
}
},
};
}
}
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}
}