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osu-lazer/osu.Game/Overlays/Settings/Sections/Audio/AudioDevicesSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Audio
{
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public partial class AudioDevicesSettings : SettingsSubsection
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{
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protected override LocalisableString Header => AudioSettingsStrings.AudioDevicesHeader;
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[Resolved]
private AudioManager audio { get; set; }
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private SettingsDropdown<string> dropdown;
[BackgroundDependencyLoader]
private void load()
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{
Children = new Drawable[]
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{
dropdown = new AudioDeviceSettingsDropdown
{
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LabelText = AudioSettingsStrings.OutputDevice,
Keywords = new[] { "speaker", "headphone", "output" }
}
};
updateItems();
audio.OnNewDevice += onDeviceChanged;
audio.OnLostDevice += onDeviceChanged;
dropdown.Current = audio.AudioDevice;
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}
private void onDeviceChanged(string name) => updateItems();
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private void updateItems()
{
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var deviceItems = new List<string> { string.Empty };
deviceItems.AddRange(audio.AudioDeviceNames);
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string preferredDeviceName = audio.AudioDevice.Value;
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if (deviceItems.All(kv => kv != preferredDeviceName))
deviceItems.Add(preferredDeviceName);
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// The option dropdown for audio device selection lists all audio
// device names. Dropdowns, however, may not have multiple identical
// keys. Thus, we remove duplicate audio device names from
// the dropdown. BASS does not give us a simple mechanism to select
// specific audio devices in such a case anyways. Such
// functionality would require involved OS-specific code.
dropdown.Items = deviceItems
// Dropdown doesn't like null items. Somehow we are seeing some arrive here (see https://github.com/ppy/osu/issues/21271)
.Where(i => i != null)
.Distinct()
.ToList();
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}
protected override void Dispose(bool isDisposing)
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{
base.Dispose(isDisposing);
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if (audio != null)
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{
audio.OnNewDevice -= onDeviceChanged;
audio.OnLostDevice -= onDeviceChanged;
}
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}
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private partial class AudioDeviceSettingsDropdown : SettingsDropdown<string>
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{
protected override OsuDropdown<string> CreateDropdown() => new AudioDeviceDropdownControl();
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private partial class AudioDeviceDropdownControl : DropdownControl
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{
protected override LocalisableString GenerateItemText(string item)
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=> string.IsNullOrEmpty(item) ? CommonStrings.Default : base.GenerateItemText(item);
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}
}
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}
}