1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 05:42:54 +08:00
osu-lazer/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs

153 lines
4.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2018-04-13 17:19:50 +08:00
using osu.Framework.Graphics.Containers;
2018-11-20 15:51:59 +08:00
using osuTK;
using osu.Framework.Input.Bindings;
2018-10-02 11:02:47 +08:00
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Graphics.Containers
{
2019-08-21 17:16:30 +08:00
[Cached(typeof(IPreviewTrackOwner))]
public abstract class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
2018-04-13 17:19:50 +08:00
{
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
protected override bool BlockNonPositionalInput => true;
2018-07-13 19:40:49 +08:00
2019-03-02 13:48:05 +08:00
/// <summary>
/// Temporary to allow for overlays in the main screen content to not dim theirselves.
/// Should be eventually replaced by dimming which is aware of the target dim container (traverse parent for certain interface type?).
/// </summary>
protected virtual bool DimMainContent => true;
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
2020-08-28 02:07:24 +08:00
protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
}
protected override void LoadComplete()
2018-04-13 17:19:50 +08:00
{
2019-09-11 18:12:55 +08:00
if (game != null)
OverlayActivationMode.BindTo(game.OverlayActivationMode);
OverlayActivationMode.BindValueChanged(mode =>
{
if (mode.NewValue == OverlayActivation.Disabled)
State.Value = Visibility.Hidden;
2019-09-11 18:12:55 +08:00
}, true);
base.LoadComplete();
}
2018-04-13 17:19:50 +08:00
/// <summary>
/// Whether mouse input should be blocked screen-wide while this overlay is visible.
2018-06-15 16:07:07 +08:00
/// Performing mouse actions outside of the valid extents will hide the overlay.
2018-04-13 17:19:50 +08:00
/// </summary>
public virtual bool BlockScreenWideMouse => BlockPositionalInput;
2018-04-13 17:19:50 +08:00
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceivePositionalInputAt(screenSpacePos);
2018-04-13 17:19:50 +08:00
private bool closeOnMouseUp;
2018-04-13 17:19:50 +08:00
protected override bool OnMouseDown(MouseDownEvent e)
{
2019-12-02 04:54:37 +08:00
closeOnMouseUp = !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
if (closeOnMouseUp && !base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
Hide();
2018-04-13 17:19:50 +08:00
base.OnMouseUp(e);
2018-04-13 17:19:50 +08:00
}
public virtual bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
Hide();
return true;
2019-04-01 11:44:46 +08:00
case GlobalAction.Select:
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
private bool playedPopInSound;
2019-08-06 13:21:34 +08:00
protected override void UpdateState(ValueChangedEvent<Visibility> state)
2018-04-13 17:19:50 +08:00
{
switch (state.NewValue)
{
2018-06-06 14:10:09 +08:00
case Visibility.Visible:
if (OverlayActivationMode.Value == OverlayActivation.Disabled)
{
2020-09-09 17:07:58 +08:00
// todo: visual/audible feedback that this operation could not complete.
State.Value = Visibility.Hidden;
return;
}
2019-02-28 12:31:40 +08:00
samplePopIn?.Play();
playedPopInSound = true;
if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
2018-06-06 14:10:09 +08:00
break;
2019-04-01 11:44:46 +08:00
2018-06-06 14:10:09 +08:00
case Visibility.Hidden:
if (playedPopInSound)
{
samplePopOut?.Play();
playedPopInSound = false;
}
if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
2018-06-06 14:10:09 +08:00
break;
2018-04-13 17:19:50 +08:00
}
base.UpdateState(state);
2018-04-13 17:19:50 +08:00
}
protected override void PopOut()
{
base.PopOut();
previewTrackManager.StopAnyPlaying(this);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
game?.RemoveBlockingOverlay(this);
}
2018-04-13 17:19:50 +08:00
}
}