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Early return to avoid other potential fail cases
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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@ -106,26 +106,26 @@ namespace osu.Game.Graphics.Containers
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protected override void UpdateState(ValueChangedEvent<Visibility> state)
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{
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base.UpdateState(state);
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switch (state.NewValue)
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{
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case Visibility.Visible:
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if (OverlayActivationMode.Value != OverlayActivation.Disabled)
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if (OverlayActivationMode.Value == OverlayActivation.Disabled)
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{
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if (PlaySamplesOnStateChange) samplePopIn?.Play();
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if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
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State.Value = Visibility.Hidden;
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return;
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}
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else
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Hide();
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if (PlaySamplesOnStateChange) samplePopIn?.Play();
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if (BlockScreenWideMouse && DimMainContent) game?.AddBlockingOverlay(this);
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break;
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case Visibility.Hidden:
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if (PlaySamplesOnStateChange) samplePopOut?.Play();
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if (BlockScreenWideMouse) osuGame?.RemoveBlockingOverlay(this);
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if (BlockScreenWideMouse) game?.RemoveBlockingOverlay(this);
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break;
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}
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base.UpdateState(state);
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}
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protected override void PopOut()
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