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osu-lazer/osu.Game/Overlays/Music/PlaylistItem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Overlays.Music
{
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public class PlaylistItem : RearrangeableListItem<BeatmapSetInfo>, IFilterable
{
private const float fade_duration = 100;
public readonly Bindable<BeatmapSetInfo> SelectedSet = new Bindable<BeatmapSetInfo>();
public Action<BeatmapSetInfo> RequestSelection;
private PlaylistItemHandle handle;
private TextFlowContainer text;
private IEnumerable<Drawable> titleSprites;
private ILocalisedBindableString titleBind;
private ILocalisedBindableString artistBind;
private Color4 hoverColour;
private Color4 artistColour;
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public PlaylistItem(BeatmapSetInfo item)
: base(item)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Left = 5 };
FilterTerms = item.Metadata.SearchableTerms;
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationManager localisation)
{
hoverColour = colours.Yellow;
artistColour = colours.Gray9;
InternalChild = new GridContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Content = new[]
{
new Drawable[]
{
handle = new PlaylistItemHandle
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(12),
Colour = colours.Gray5,
Alpha = 0
},
text = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 5 },
},
}
},
ColumnDimensions = new[] { new Dimension(GridSizeMode.AutoSize) },
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
};
titleBind = localisation.GetLocalisedString(new LocalisedString((Model.Metadata.TitleUnicode, Model.Metadata.Title)));
artistBind = localisation.GetLocalisedString(new LocalisedString((Model.Metadata.ArtistUnicode, Model.Metadata.Artist)));
artistBind.BindValueChanged(_ => recreateText(), true);
}
protected override void LoadComplete()
{
base.LoadComplete();
SelectedSet.BindValueChanged(set =>
{
if (set.OldValue != Model && set.NewValue != Model)
return;
foreach (Drawable s in titleSprites)
s.FadeColour(set.NewValue == Model ? hoverColour : Color4.White, fade_duration);
}, true);
}
private void recreateText()
{
text.Clear();
//space after the title to put a space between the title and artist
titleSprites = text.AddText(titleBind.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType<SpriteText>();
text.AddText(artistBind.Value, sprite =>
{
sprite.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold);
sprite.Colour = artistColour;
sprite.Padding = new MarginPadding { Top = 1 };
});
}
protected override bool OnClick(ClickEvent e)
{
RequestSelection?.Invoke(Model);
return true;
}
protected override bool IsDraggableAt(Vector2 screenSpacePos) => handle.HandlingDrag;
protected override bool OnHover(HoverEvent e)
{
handle.UpdateHoverState(true);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e) => handle.UpdateHoverState(false);
public IEnumerable<string> FilterTerms { get; }
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private bool matching = true;
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public bool MatchingFilter
{
get => matching;
set
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{
if (matching == value) return;
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matching = value;
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this.FadeTo(matching ? 1 : 0, 200);
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}
}
public bool FilteringActive { get; set; }
private class PlaylistItemHandle : SpriteIcon
{
public bool HandlingDrag { get; private set; }
private bool isHovering;
public PlaylistItemHandle()
{
Icon = FontAwesome.Solid.Bars;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
base.OnMouseDown(e);
HandlingDrag = true;
UpdateHoverState(isHovering);
return false;
}
protected override void OnMouseUp(MouseUpEvent e)
{
base.OnMouseUp(e);
HandlingDrag = false;
UpdateHoverState(isHovering);
}
public void UpdateHoverState(bool hovering)
{
isHovering = hovering;
if (isHovering || HandlingDrag)
this.FadeIn(fade_duration);
else
this.FadeOut(fade_duration);
}
}
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}
}