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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-11-02 20:00:45 +08:00
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Skinning.Components
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{
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[UsedImplicitly]
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public partial class BeatmapAttributeText : FontAdjustableSkinComponent
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{
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[SettingSource(typeof(BeatmapAttributeTextStrings), nameof(BeatmapAttributeTextStrings.Attribute), nameof(BeatmapAttributeTextStrings.AttributeDescription))]
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public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);
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[SettingSource(typeof(BeatmapAttributeTextStrings), nameof(BeatmapAttributeTextStrings.Template), nameof(BeatmapAttributeTextStrings.TemplateDescription))]
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public Bindable<string> Template { get; } = new Bindable<string>("{Label}: {Value}");
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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private readonly Dictionary<BeatmapAttribute, LocalisableString> valueDictionary = new Dictionary<BeatmapAttribute, LocalisableString>();
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private static readonly ImmutableDictionary<BeatmapAttribute, LocalisableString> label_dictionary = new Dictionary<BeatmapAttribute, LocalisableString>
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{
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[BeatmapAttribute.CircleSize] = BeatmapsetsStrings.ShowStatsCs,
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[BeatmapAttribute.Accuracy] = BeatmapsetsStrings.ShowStatsAccuracy,
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[BeatmapAttribute.HPDrain] = BeatmapsetsStrings.ShowStatsDrain,
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[BeatmapAttribute.ApproachRate] = BeatmapsetsStrings.ShowStatsAr,
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[BeatmapAttribute.StarRating] = BeatmapsetsStrings.ShowStatsStars,
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[BeatmapAttribute.Title] = EditorSetupStrings.Title,
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[BeatmapAttribute.Artist] = EditorSetupStrings.Artist,
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[BeatmapAttribute.DifficultyName] = EditorSetupStrings.DifficultyHeader,
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[BeatmapAttribute.Creator] = EditorSetupStrings.Creator,
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[BeatmapAttribute.Source] = EditorSetupStrings.Source,
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[BeatmapAttribute.Length] = ArtistStrings.TracklistLength.ToTitle(),
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[BeatmapAttribute.RankedStatus] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault,
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[BeatmapAttribute.BPM] = BeatmapsetsStrings.ShowStatsBpm,
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}.ToImmutableDictionary();
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private readonly OsuSpriteText text;
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public BeatmapAttributeText()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Attribute.BindValueChanged(_ => updateLabel());
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Template.BindValueChanged(_ => updateLabel());
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beatmap.BindValueChanged(b =>
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{
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updateBeatmapContent(b.NewValue);
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updateLabel();
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}, true);
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}
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private void updateBeatmapContent(WorkingBeatmap workingBeatmap)
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{
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valueDictionary[BeatmapAttribute.Title] = new RomanisableString(workingBeatmap.BeatmapInfo.Metadata.TitleUnicode, workingBeatmap.BeatmapInfo.Metadata.Title);
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valueDictionary[BeatmapAttribute.Artist] = new RomanisableString(workingBeatmap.BeatmapInfo.Metadata.ArtistUnicode, workingBeatmap.BeatmapInfo.Metadata.Artist);
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valueDictionary[BeatmapAttribute.DifficultyName] = workingBeatmap.BeatmapInfo.DifficultyName;
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valueDictionary[BeatmapAttribute.Creator] = workingBeatmap.BeatmapInfo.Metadata.Author.Username;
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valueDictionary[BeatmapAttribute.Source] = workingBeatmap.BeatmapInfo.Metadata.Source;
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valueDictionary[BeatmapAttribute.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration();
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valueDictionary[BeatmapAttribute.RankedStatus] = workingBeatmap.BeatmapInfo.Status.GetLocalisableDescription();
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valueDictionary[BeatmapAttribute.BPM] = workingBeatmap.BeatmapInfo.BPM.ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.CircleSize] = ((double)workingBeatmap.BeatmapInfo.Difficulty.CircleSize).ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.HPDrain] = ((double)workingBeatmap.BeatmapInfo.Difficulty.DrainRate).ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.Accuracy] = ((double)workingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty).ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.ApproachRate] = ((double)workingBeatmap.BeatmapInfo.Difficulty.ApproachRate).ToLocalisableString(@"F2");
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valueDictionary[BeatmapAttribute.StarRating] = workingBeatmap.BeatmapInfo.StarRating.ToLocalisableString(@"F2");
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}
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private void updateLabel()
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{
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string numberedTemplate = Template.Value
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.Replace("{", "{{")
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.Replace("}", "}}")
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.Replace(@"{{Label}}", "{0}")
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.Replace(@"{{Value}}", $"{{{1 + (int)Attribute.Value}}}");
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object?[] args = valueDictionary.OrderBy(pair => pair.Key)
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.Select(pair => pair.Value)
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.Prepend(label_dictionary[Attribute.Value])
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.Cast<object?>()
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.ToArray();
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foreach (var type in Enum.GetValues<BeatmapAttribute>())
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{
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numberedTemplate = numberedTemplate.Replace($"{{{{{type}}}}}", $"{{{1 + (int)type}}}");
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}
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text.Text = LocalisableString.Format(numberedTemplate, args);
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}
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protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
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}
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// WARNING: DO NOT ADD ANY VALUES TO THIS ENUM ANYWHERE ELSE THAN AT THE END.
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// Doing so will break existing user skins.
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public enum BeatmapAttribute
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{
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CircleSize,
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HPDrain,
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Accuracy,
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ApproachRate,
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StarRating,
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Title,
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Artist,
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DifficultyName,
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Creator,
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Length,
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RankedStatus,
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BPM,
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Source,
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}
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}
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