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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
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using NUnit.Framework ;
using osu.Framework.Audio.Track ;
using osu.Framework.Extensions.Color4Extensions ;
using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Framework.Graphics.Shapes ;
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using osu.Framework.Testing ;
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using osu.Framework.Utils ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Graphics ;
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using osu.Game.Graphics.Containers ;
using osu.Game.Graphics.Sprites ;
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using osu.Game.Rulesets.Osu ;
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using osu.Game.Screens.Play ;
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using osuTK.Graphics ;
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namespace osu.Game.Tests.Visual.UserInterface
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{
[TestFixture]
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public class TestSceneBeatSyncedContainer : OsuTestScene
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{
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private TestBeatSyncedContainer beatContainer ;
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private MasterGameplayClockContainer gameplayClockContainer ;
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[SetUpSteps]
public void SetUpSteps ( )
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{
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AddStep ( "Set beatmap" , ( ) = >
{
Beatmap . Value = CreateWorkingBeatmap ( new OsuRuleset ( ) . RulesetInfo ) ;
} ) ;
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AddStep ( "Create beat sync container" , ( ) = >
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{
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Children = new Drawable [ ]
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{
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gameplayClockContainer = new MasterGameplayClockContainer ( Beatmap . Value , 0 )
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{
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Child = beatContainer = new TestBeatSyncedContainer
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{
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Anchor = Anchor . BottomCentre ,
Origin = Anchor . BottomCentre ,
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} ,
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}
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} ;
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} ) ;
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AddStep ( "Start playback" , ( ) = > gameplayClockContainer . Start ( ) ) ;
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}
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[TestCase(false)]
[TestCase(true)]
public void TestDisallowMistimedEventFiring ( bool allowMistimed )
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{
int? lastBeatIndex = null ;
double? lastActuationTime = null ;
TimingControlPoint lastTimingPoint = null ;
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AddStep ( $"set mistimed to {(allowMistimed ? " allowed " : " disallowed ")}" , ( ) = > beatContainer . AllowMistimedEventFiring = allowMistimed ) ;
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AddStep ( "Set time before zero" , ( ) = >
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{
beatContainer . NewBeat = ( i , timingControlPoint , effectControlPoint , channelAmplitudes ) = >
{
lastActuationTime = gameplayClockContainer . CurrentTime ;
lastTimingPoint = timingControlPoint ;
lastBeatIndex = i ;
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beatContainer . NewBeat = null ;
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} ;
gameplayClockContainer . Seek ( - 1000 ) ;
} ) ;
AddUntilStep ( "wait for trigger" , ( ) = > lastBeatIndex ! = null ) ;
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if ( ! allowMistimed )
{
AddAssert ( "trigger is near beat length" , ( ) = > lastActuationTime ! = null & & lastBeatIndex ! = null & & Precision . AlmostEquals ( lastTimingPoint . Time + lastBeatIndex . Value * lastTimingPoint . BeatLength , lastActuationTime . Value , BeatSyncedContainer . MISTIMED_ALLOWANCE ) ) ;
}
else
{
AddAssert ( "trigger is not near beat length" , ( ) = > lastActuationTime ! = null & & lastBeatIndex ! = null & & ! Precision . AlmostEquals ( lastTimingPoint . Time + lastBeatIndex . Value * lastTimingPoint . BeatLength , lastActuationTime . Value , BeatSyncedContainer . MISTIMED_ALLOWANCE ) ) ;
}
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}
[Test]
public void TestNegativeBeatsStillUsingBeatmapTiming ( )
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{
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int? lastBeatIndex = null ;
double? lastBpm = null ;
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AddStep ( "Set time before zero" , ( ) = >
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{
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beatContainer . NewBeat = ( i , timingControlPoint , effectControlPoint , channelAmplitudes ) = >
{
lastBeatIndex = i ;
lastBpm = timingControlPoint . BPM ;
} ;
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gameplayClockContainer . Seek ( - 1000 ) ;
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} ) ;
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AddUntilStep ( "wait for trigger" , ( ) = > lastBpm ! = null ) ;
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AddAssert ( "bpm is from beatmap" , ( ) = > lastBpm ! = null & & Precision . AlmostEquals ( lastBpm . Value , 128 ) ) ;
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AddAssert ( "beat index is less than zero" , ( ) = > lastBeatIndex < 0 ) ;
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}
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[Test]
public void TestIdleBeatOnPausedClock ( )
{
double? lastBpm = null ;
AddStep ( "bind event" , ( ) = >
{
beatContainer . NewBeat = ( i , timingControlPoint , effectControlPoint , channelAmplitudes ) = > lastBpm = timingControlPoint . BPM ;
} ) ;
AddUntilStep ( "wait for trigger" , ( ) = > lastBpm ! = null ) ;
AddAssert ( "bpm is from beatmap" , ( ) = > lastBpm ! = null & & Precision . AlmostEquals ( lastBpm . Value , 128 ) ) ;
AddStep ( "pause gameplay clock" , ( ) = >
{
lastBpm = null ;
gameplayClockContainer . Stop ( ) ;
} ) ;
AddUntilStep ( "wait for trigger" , ( ) = > lastBpm ! = null ) ;
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AddAssert ( "bpm is default" , ( ) = > lastBpm ! = null & & Precision . AlmostEquals ( lastBpm . Value , 60 ) ) ;
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}
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[TestCase(true)]
[TestCase(false)]
public void TestEarlyActivationEffectPoint ( bool earlyActivating )
{
double earlyActivationMilliseconds = earlyActivating ? 100 : 0 ;
ControlPoint actualEffectPoint = null ;
AddStep ( $"set early activation to {earlyActivationMilliseconds}" , ( ) = > beatContainer . EarlyActivationMilliseconds = earlyActivationMilliseconds ) ;
AddStep ( "seek before kiai effect point" , ( ) = >
{
ControlPoint expectedEffectPoint = Beatmap . Value . Beatmap . ControlPointInfo . EffectPoints . First ( ep = > ep . KiaiMode ) ;
actualEffectPoint = null ;
beatContainer . AllowMistimedEventFiring = false ;
beatContainer . NewBeat = ( i , timingControlPoint , effectControlPoint , channelAmplitudes ) = >
{
if ( Precision . AlmostEquals ( gameplayClockContainer . CurrentTime + earlyActivationMilliseconds , expectedEffectPoint . Time , BeatSyncedContainer . MISTIMED_ALLOWANCE ) )
actualEffectPoint = effectControlPoint ;
} ;
gameplayClockContainer . Seek ( expectedEffectPoint . Time - earlyActivationMilliseconds ) ;
} ) ;
AddUntilStep ( "wait for effect point" , ( ) = > actualEffectPoint ! = null ) ;
AddAssert ( "effect has kiai" , ( ) = > actualEffectPoint ! = null & & ( ( EffectControlPoint ) actualEffectPoint ) . KiaiMode ) ;
}
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private class TestBeatSyncedContainer : BeatSyncedContainer
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{
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private const int flash_layer_height = 150 ;
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public new bool AllowMistimedEventFiring
{
get = > base . AllowMistimedEventFiring ;
set = > base . AllowMistimedEventFiring = value ;
}
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public new double EarlyActivationMilliseconds
{
get = > base . EarlyActivationMilliseconds ;
set = > base . EarlyActivationMilliseconds = value ;
}
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private readonly InfoString timingPointCount ;
private readonly InfoString currentTimingPoint ;
private readonly InfoString beatCount ;
private readonly InfoString currentBeat ;
private readonly InfoString beatsPerMinute ;
private readonly InfoString adjustedBeatLength ;
private readonly InfoString timeUntilNextBeat ;
private readonly InfoString timeSinceLastBeat ;
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private readonly InfoString currentTime ;
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private readonly Box flashLayer ;
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public TestBeatSyncedContainer ( )
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{
RelativeSizeAxes = Axes . X ;
AutoSizeAxes = Axes . Y ;
Children = new Drawable [ ]
{
new Container
{
Name = @"Info Layer" ,
Anchor = Anchor . BottomLeft ,
Origin = Anchor . BottomLeft ,
AutoSizeAxes = Axes . Both ,
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Margin = new MarginPadding { Bottom = flash_layer_height } ,
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Children = new Drawable [ ]
{
new Box
{
RelativeSizeAxes = Axes . Both ,
Colour = Color4 . Black . Opacity ( 150 ) ,
} ,
new FillFlowContainer
{
Anchor = Anchor . BottomLeft ,
Origin = Anchor . BottomLeft ,
AutoSizeAxes = Axes . Both ,
Direction = FillDirection . Vertical ,
Children = new Drawable [ ]
{
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currentTime = new InfoString ( @"Current time" ) ,
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timingPointCount = new InfoString ( @"Timing points amount" ) ,
currentTimingPoint = new InfoString ( @"Current timing point" ) ,
beatCount = new InfoString ( @"Beats amount (in the current timing point)" ) ,
currentBeat = new InfoString ( @"Current beat" ) ,
beatsPerMinute = new InfoString ( @"BPM" ) ,
adjustedBeatLength = new InfoString ( @"Adjusted beat length" ) ,
timeUntilNextBeat = new InfoString ( @"Time until next beat" ) ,
timeSinceLastBeat = new InfoString ( @"Time since last beat" ) ,
}
}
}
} ,
new Container
{
Name = @"Color indicator" ,
Anchor = Anchor . BottomCentre ,
Origin = Anchor . BottomCentre ,
RelativeSizeAxes = Axes . X ,
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Height = flash_layer_height ,
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Children = new Drawable [ ]
{
new Box
{
RelativeSizeAxes = Axes . Both ,
Colour = Color4 . Black ,
} ,
flashLayer = new Box
{
RelativeSizeAxes = Axes . Both ,
Colour = Color4 . White ,
Alpha = 0 ,
}
}
}
} ;
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
Beatmap . BindValueChanged ( _ = >
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{
timingPointCount . Value = 0 ;
currentTimingPoint . Value = 0 ;
beatCount . Value = 0 ;
currentBeat . Value = 0 ;
beatsPerMinute . Value = 0 ;
adjustedBeatLength . Value = 0 ;
timeUntilNextBeat . Value = 0 ;
timeSinceLastBeat . Value = 0 ;
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} , true ) ;
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}
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private List < TimingControlPoint > timingPoints = > Beatmap . Value . Beatmap . ControlPointInfo . TimingPoints . ToList ( ) ;
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private TimingControlPoint getNextTimingPoint ( TimingControlPoint current )
{
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if ( timingPoints [ ^ 1 ] = = current )
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return current ;
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int index = timingPoints . IndexOf ( current ) ; // -1 means that this is a "default beat"
return index = = - 1 ? current : timingPoints [ index + 1 ] ;
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}
private int calculateBeatCount ( TimingControlPoint current )
{
if ( timingPoints . Count = = 0 ) return 0 ;
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if ( timingPoints [ ^ 1 ] = = current )
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return ( int ) Math . Ceiling ( ( BeatSyncClock . CurrentTime - current . Time ) / current . BeatLength ) ;
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return ( int ) Math . Ceiling ( ( getNextTimingPoint ( current ) . Time - current . Time ) / current . BeatLength ) ;
}
protected override void Update ( )
{
base . Update ( ) ;
timeUntilNextBeat . Value = TimeUntilNextBeat ;
timeSinceLastBeat . Value = TimeSinceLastBeat ;
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currentTime . Value = BeatSyncClock . CurrentTime ;
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}
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public Action < int , TimingControlPoint , EffectControlPoint , ChannelAmplitudes > NewBeat ;
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protected override void OnNewBeat ( int beatIndex , TimingControlPoint timingPoint , EffectControlPoint effectPoint , ChannelAmplitudes amplitudes )
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{
base . OnNewBeat ( beatIndex , timingPoint , effectPoint , amplitudes ) ;
timingPointCount . Value = timingPoints . Count ;
currentTimingPoint . Value = timingPoints . IndexOf ( timingPoint ) ;
beatCount . Value = calculateBeatCount ( timingPoint ) ;
currentBeat . Value = beatIndex ;
beatsPerMinute . Value = 60000 / timingPoint . BeatLength ;
adjustedBeatLength . Value = timingPoint . BeatLength ;
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flashLayer . FadeOutFromOne ( timingPoint . BeatLength / 4 ) ;
NewBeat ? . Invoke ( beatIndex , timingPoint , effectPoint , amplitudes ) ;
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}
}
private class InfoString : FillFlowContainer
{
private const int text_size = 20 ;
private const int margin = 7 ;
private readonly OsuSpriteText valueText ;
public double Value
{
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set = > valueText . Text = $"{value:0.##}" ;
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}
public InfoString ( string header )
{
AutoSizeAxes = Axes . Both ;
Direction = FillDirection . Horizontal ;
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Add ( new OsuSpriteText { Text = header + @": " , Font = OsuFont . GetFont ( size : text_size ) } ) ;
Add ( valueText = new OsuSpriteText { Font = OsuFont . GetFont ( size : text_size ) } ) ;
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Margin = new MarginPadding ( margin ) ;
}
}
}
}