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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
[TestFixture]
public class TestSceneBeatSyncedContainer : OsuTestScene
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{
private BeatContainer beatContainer;
private MasterGameplayClockContainer gameplayClockContainer;
[SetUpSteps]
public void SetUpSteps()
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{
AddStep("Set beatmap", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
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AddStep("Create beat sync container", () =>
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{
Children = new Drawable[]
{
gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
{
Child = beatContainer = new BeatContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
}
};
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});
AddStep("Start playback", () => gameplayClockContainer.Start());
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}
[Test]
public void TestFirstBeatAtFirstTimingPoint()
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{
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int? lastBeatIndex = null;
double? lastBpm = null;
AddStep("bind event", () =>
{
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beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) =>
{
lastBeatIndex = i;
lastBpm = timingControlPoint.BPM;
};
});
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AddStep("Set time before zero", () =>
{
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lastBeatIndex = null;
lastBpm = null;
gameplayClockContainer.Seek(-1000);
});
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AddUntilStep("wait for trigger", () => lastBpm != null);
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AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128));
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AddAssert("beat index is less than zero", () => lastBeatIndex < 0);
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}
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[Test]
public void TestIdleBeatOnPausedClock()
{
double? lastBpm = null;
AddStep("bind event", () =>
{
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) => lastBpm = timingControlPoint.BPM;
});
AddUntilStep("wait for trigger", () => lastBpm != null);
AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128));
AddStep("pause gameplay clock", () =>
{
lastBpm = null;
gameplayClockContainer.Stop();
});
AddUntilStep("wait for trigger", () => lastBpm != null);
AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 60));
}
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private class BeatContainer : BeatSyncedContainer
{
private const int flash_layer_height = 150;
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private readonly InfoString timingPointCount;
private readonly InfoString currentTimingPoint;
private readonly InfoString beatCount;
private readonly InfoString currentBeat;
private readonly InfoString beatsPerMinute;
private readonly InfoString adjustedBeatLength;
private readonly InfoString timeUntilNextBeat;
private readonly InfoString timeSinceLastBeat;
private readonly InfoString currentTime;
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private readonly Box flashLayer;
public BeatContainer()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Children = new Drawable[]
{
new Container
{
Name = @"Info Layer",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Bottom = flash_layer_height },
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Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(150),
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
currentTime = new InfoString(@"Current time"),
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timingPointCount = new InfoString(@"Timing points amount"),
currentTimingPoint = new InfoString(@"Current timing point"),
beatCount = new InfoString(@"Beats amount (in the current timing point)"),
currentBeat = new InfoString(@"Current beat"),
beatsPerMinute = new InfoString(@"BPM"),
adjustedBeatLength = new InfoString(@"Adjusted beat length"),
timeUntilNextBeat = new InfoString(@"Time until next beat"),
timeSinceLastBeat = new InfoString(@"Time since last beat"),
}
}
}
},
new Container
{
Name = @"Color indicator",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = flash_layer_height,
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Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
flashLayer = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Alpha = 0,
}
}
}
};
}
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protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(_ =>
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{
timingPointCount.Value = 0;
currentTimingPoint.Value = 0;
beatCount.Value = 0;
currentBeat.Value = 0;
beatsPerMinute.Value = 0;
adjustedBeatLength.Value = 0;
timeUntilNextBeat.Value = 0;
timeSinceLastBeat.Value = 0;
}, true);
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}
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private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
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private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{
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if (timingPoints[^1] == current)
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return current;
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
return index == -1 ? current : timingPoints[index + 1];
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}
private int calculateBeatCount(TimingControlPoint current)
{
if (timingPoints.Count == 0) return 0;
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if (timingPoints[^1] == current)
return (int)Math.Ceiling((BeatSyncClock.CurrentTime - current.Time) / current.BeatLength);
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return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
}
protected override void Update()
{
base.Update();
timeUntilNextBeat.Value = TimeUntilNextBeat;
timeSinceLastBeat.Value = TimeSinceLastBeat;
currentTime.Value = BeatSyncClock.CurrentTime;
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}
public Action<int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes> NewBeat;
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
timingPointCount.Value = timingPoints.Count;
currentTimingPoint.Value = timingPoints.IndexOf(timingPoint);
beatCount.Value = calculateBeatCount(timingPoint);
currentBeat.Value = beatIndex;
beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
adjustedBeatLength.Value = timingPoint.BeatLength;
flashLayer.FadeOutFromOne(timingPoint.BeatLength / 4);
NewBeat?.Invoke(beatIndex, timingPoint, effectPoint, amplitudes);
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}
}
private class InfoString : FillFlowContainer
{
private const int text_size = 20;
private const int margin = 7;
private readonly OsuSpriteText valueText;
public double Value
{
set => valueText.Text = $"{value:0.##}";
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}
public InfoString(string header)
{
AutoSizeAxes = Axes.Both;
Direction = FillDirection.Horizontal;
Add(new OsuSpriteText { Text = header + @": ", Font = OsuFont.GetFont(size: text_size) });
Add(valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: text_size) });
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Margin = new MarginPadding(margin);
}
}
}
}