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mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:52:53 +08:00

Update beat synced container tests to be usable

This commit is contained in:
Dean Herbert 2021-07-15 13:51:28 +09:00
parent b390562232
commit 8cc2d2e79e

View File

@ -5,18 +5,18 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
@ -24,37 +24,55 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneBeatSyncedContainer : OsuTestScene
{
private readonly NowPlayingOverlay np;
private BeatContainer beatContainer;
private DecoupleableInterpolatingFramedClock decoupledClock;
public TestSceneBeatSyncedContainer()
[SetUpSteps]
public void SetUpSteps()
{
Clock = new FramedClock();
Clock.ProcessFrame();
AddRange(new Drawable[]
AddStep("Set beatmap", () =>
{
new BeatContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
np = new NowPlayingOverlay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
}
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
AddStep("Create beat sync container", () =>
{
Children = new Drawable[]
{
beatContainer = new BeatContainer
{
Clock = decoupledClock = new DecoupleableInterpolatingFramedClock
{
IsCoupled = false,
},
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
};
decoupledClock.ChangeSource(Beatmap.Value.Track);
});
AddStep("Start playback", () => decoupledClock.Start());
}
protected override void LoadComplete()
[Test]
public void TestFirstBeatAtFirstTimingPoint()
{
base.LoadComplete();
np.ToggleVisibility();
AddStep("Set time before zero", () =>
{
decoupledClock.Seek(-1000);
});
AddStep("bind event", () =>
{
beatContainer.NewBeat = (i, point, effectControlPoint, channelAmplitudes) => { };
});
}
private class BeatContainer : BeatSyncedContainer
{
private const int flash_layer_heigth = 150;
private const int flash_layer_height = 150;
private readonly InfoString timingPointCount;
private readonly InfoString currentTimingPoint;
@ -64,12 +82,10 @@ namespace osu.Game.Tests.Visual.UserInterface
private readonly InfoString adjustedBeatLength;
private readonly InfoString timeUntilNextBeat;
private readonly InfoString timeSinceLastBeat;
private readonly InfoString currentTime;
private readonly Box flashLayer;
[Resolved]
private MusicController musicController { get; set; }
public BeatContainer()
{
RelativeSizeAxes = Axes.X;
@ -82,7 +98,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Bottom = flash_layer_heigth },
Margin = new MarginPadding { Bottom = flash_layer_height },
Children = new Drawable[]
{
new Box
@ -98,6 +114,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
currentTime = new InfoString(@"Current time"),
timingPointCount = new InfoString(@"Timing points amount"),
currentTimingPoint = new InfoString(@"Current timing point"),
beatCount = new InfoString(@"Beats amount (in the current timing point)"),
@ -116,7 +133,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = flash_layer_heigth,
Height = flash_layer_height,
Children = new Drawable[]
{
new Box
@ -164,7 +181,7 @@ namespace osu.Game.Tests.Visual.UserInterface
if (timingPoints.Count == 0) return 0;
if (timingPoints[^1] == current)
return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((Clock.CurrentTime - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
}
@ -174,8 +191,11 @@ namespace osu.Game.Tests.Visual.UserInterface
base.Update();
timeUntilNextBeat.Value = TimeUntilNextBeat;
timeSinceLastBeat.Value = TimeSinceLastBeat;
currentTime.Value = Clock.CurrentTime;
}
public Action<int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes> NewBeat;
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
@ -187,7 +207,9 @@ namespace osu.Game.Tests.Visual.UserInterface
beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
adjustedBeatLength.Value = timingPoint.BeatLength;
flashLayer.FadeOutFromOne(timingPoint.BeatLength);
flashLayer.FadeOutFromOne(timingPoint.BeatLength / 4);
NewBeat?.Invoke(beatIndex, timingPoint, effectPoint, amplitudes);
}
}
@ -200,7 +222,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public double Value
{
set => valueText.Text = $"{value:G}";
set => valueText.Text = $"{value:0.##}";
}
public InfoString(string header)