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osu-lazer/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Desktop.Platform;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.IPC;
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using osu.Game.Modes;
using osu.Game.Modes.Catch;
using osu.Game.Modes.Mania;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Taiko;
namespace osu.Game.Tests.Beatmaps.IO
{
[TestFixture]
public class ImportBeatmapTest
{
const string osz_path = @"../../../osu-resources/osu.Game.Resources/Beatmaps/241526 Soleily - Renatus.osz";
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[OneTimeSetUp]
public void SetUp()
{
Ruleset.Register(new OsuRuleset());
Ruleset.Register(new TaikoRuleset());
Ruleset.Register(new ManiaRuleset());
Ruleset.Register(new CatchRuleset());
}
[Test]
public void TestImportWhenClosed()
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new HeadlessGameHost())
{
var osu = loadOsu(host);
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var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
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ensureLoaded(osu);
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Assert.IsFalse(File.Exists(temp));
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}
}
[Test]
public void TestImportOverIPC()
{
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using (HeadlessGameHost host = new HeadlessGameHost("host", true))
using (HeadlessGameHost client = new HeadlessGameHost("client", true))
{
Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsTrue(!client.IsPrimaryInstance);
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var osu = loadOsu(host);
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var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp));
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var importer = new BeatmapImporter(client);
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if (!importer.ImportAsync(temp).Wait(1000))
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Assert.Fail(@"IPC took too long to send");
ensureLoaded(osu);
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Assert.IsFalse(File.Exists(temp));
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}
}
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private string prepareTempCopy(string path)
{
var temp = Path.GetTempFileName();
return new FileInfo(osz_path).CopyTo(temp, true).FullName;
}
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private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
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while (!osu.IsLoaded)
Thread.Sleep(1);
//reset beatmap database (sqlite and storage backing)
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osu.Dependencies.Get<BeatmapDatabase>().Reset();
return osu;
}
private void ensureLoaded(OsuGameBase osu, int timeout = 10000)
{
IEnumerable<BeatmapSetInfo> resultSets = null;
Action waitAction = () =>
{
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while ((resultSets = osu.Dependencies.Get<BeatmapDatabase>()
.Query<BeatmapSetInfo>().Where(s => s.OnlineBeatmapSetID == 241526)).Count() == 0)
Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
$@"BeatmapSet did not import to the database in allocated time.");
//ensure we were stored to beatmap database backing...
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Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
IEnumerable<BeatmapInfo> resultBeatmaps = null;
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitAction = () =>
{
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while ((resultBeatmaps = osu.Dependencies.Get<BeatmapDatabase>()
.Query<BeatmapInfo>().Where(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
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Thread.Sleep(50);
};
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"Beatmaps did not import to the database in allocated time");
//fetch children and check we can load from the post-storage path...
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var set = osu.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First());
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Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(),
$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).");
foreach (BeatmapInfo b in resultBeatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.Mode == PlayMode.Osu))?.Beatmap;
Assert.IsTrue(beatmap.HitObjects.Count > 0);
}
}
}