2019-07-29 00:55:57 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-01-24 16:43:03 +08:00
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2018-11-28 19:36:21 +08:00
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using System.Collections.Generic;
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2018-04-13 17:19:50 +08:00
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using System.Linq;
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using osu.Framework.Allocation;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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2019-03-27 18:29:27 +08:00
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Skinning;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class SkinSection : SettingsSection
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{
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private SkinSettingsDropdown skinDropdown;
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public override string Header => "Skin";
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public override IconUsage Icon => FontAwesome.Solid.PaintBrush;
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2018-12-12 20:30:21 +08:00
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private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
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private readonly Bindable<int> configBindable = new Bindable<int>();
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private static readonly SkinInfo random_skin_info = new RandomSkinInfo();
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private SkinManager skins;
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private List<SkinInfo> usableSkins;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, SkinManager skins)
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{
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this.skins = skins;
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FlowContent.Spacing = new Vector2(0, 5);
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Children = new Drawable[]
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{
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skinDropdown = new SkinSettingsDropdown(),
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new SettingsSlider<double, SizeSlider>
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{
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LabelText = "Menu cursor size",
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Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsSlider<double, SizeSlider>
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{
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LabelText = "Gameplay cursor size",
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Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = "Adjust gameplay cursor size based on current beatmap",
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Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap skins",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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new SettingsCheckbox
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{
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LabelText = "Beatmap hitsounds",
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Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
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};
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2018-09-03 10:51:03 +08:00
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skins.ItemAdded += itemAdded;
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skins.ItemRemoved += itemRemoved;
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config.BindWith(OsuSetting.Skin, configBindable);
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usableSkins = skins.GetAllUsableSkins();
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skinDropdown.Bindable = dropdownBindable;
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resetSkinButtons();
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// Todo: This should not be necessary when OsuConfigManager is databased
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if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
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configBindable.Value = 0;
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configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true);
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dropdownBindable.BindValueChanged(skin =>
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{
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if (v == random_skin_info)
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randomizeSkin();
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else
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configBindable.Value = skin.NewValue.ID ?? 0;
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});
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}
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private void randomizeSkin()
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{
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int n = usableSkins.Count;
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if (n > 1)
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configBindable.Value = (configBindable.Value + RNG.Next(n - 1) + 1) % n; // make sure it's always a different one
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else
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configBindable.Value = 0;
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}
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private void itemRemoved(SkinInfo s) => Schedule(() =>
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{
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usableSkins.RemoveAll(i => i.ID == s.ID);
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resetSkinButtons();
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});
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private void itemAdded(SkinInfo s)
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{
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if (existing)
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return;
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2018-12-04 19:59:31 +08:00
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Schedule(() =>
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{
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usableSkins.Add(s);
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resetSkinButtons();
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});
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}
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private void resetSkinButtons()
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{
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skinDropdown.Items = usableSkins.Count > 1 ? usableSkins.Concat(new[] { random_skin_info }) : usableSkins;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (skins != null)
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{
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skins.ItemAdded -= itemAdded;
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skins.ItemRemoved -= itemRemoved;
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}
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}
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private class SizeSlider : OsuSliderBar<double>
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{
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
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{
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protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
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private class SkinDropdownControl : DropdownControl
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{
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protected override string GenerateItemText(SkinInfo item) => item.ToString();
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}
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}
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private class RandomSkinInfo : SkinInfo
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{
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public RandomSkinInfo()
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{
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Name = "<Random Skin>";
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ID = -1;
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}
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public override string ToString() => Name;
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}
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}
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}
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