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osu-lazer/osu.Game/Overlays/Settings/Sections/SkinSection.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections
{
public class SkinSection : SettingsSection
{
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private SkinSettingsDropdown skinDropdown;
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public override string Header => "Skin";
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
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private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo>();
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private readonly Bindable<int> configBindable = new Bindable<int>();
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private static readonly SkinInfo random_skin_info = new RandomSkinInfo();
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private SkinManager skins;
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private List<SkinInfo> usableSkins;
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[BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skins)
{
this.skins = skins;
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
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skinDropdown = new SkinSettingsDropdown(),
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new SettingsSlider<double, SizeSlider>
{
LabelText = "Menu cursor size",
Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
new SettingsSlider<double, SizeSlider>
{
LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
new SettingsCheckbox
{
LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
};
skins.ItemAdded += itemAdded;
skins.ItemRemoved += itemRemoved;
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config.BindWith(OsuSetting.Skin, configBindable);
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usableSkins = skins.GetAllUsableSkins();
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skinDropdown.Bindable = dropdownBindable;
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resetSkinButtons();
// Todo: This should not be necessary when OsuConfigManager is databased
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if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
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configBindable.Value = 0;
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configBindable.BindValueChanged(v => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == v), true);
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dropdownBindable.BindValueChanged(v =>
{
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if (v == random_skin_info)
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randomizeSkin();
else
configBindable.Value = v?.ID ?? 0;
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});
}
private void randomizeSkin()
{
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int n = usableSkins.Count;
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if (n > 1)
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configBindable.Value = (configBindable.Value + RNG.Next(n - 1) + 1) % n; // make sure it's always a different one
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else
configBindable.Value = 0;
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}
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private void itemRemoved(SkinInfo s) => Schedule(() =>
{
usableSkins.RemoveAll(i => i.ID == s.ID);
resetSkinButtons();
});
private void itemAdded(SkinInfo s) => Schedule(() =>
{
usableSkins.Add(s);
resetSkinButtons();
});
private void resetSkinButtons()
{
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skinDropdown.Items = usableSkins.Count > 1 ? usableSkins.Concat(new[] { random_skin_info }) : usableSkins;
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}
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protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skins != null)
{
skins.ItemAdded -= itemAdded;
skins.ItemRemoved -= itemRemoved;
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}
}
private class SizeSlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
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private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
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{
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protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl { Items = Items };
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private class SkinDropdownControl : DropdownControl
{
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protected override string GenerateItemText(SkinInfo item) => item.ToString();
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}
}
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private class RandomSkinInfo : SkinInfo
{
public RandomSkinInfo()
{
Name = "<Random Skin>";
ID = -1;
}
public override string ToString() => Name;
}
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}
}