// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Skinning; using osuTK; namespace osu.Game.Overlays.Settings.Sections { public class SkinSection : SettingsSection { private SkinSettingsDropdown skinDropdown; public override string Header => "Skin"; public override IconUsage Icon => FontAwesome.Solid.PaintBrush; private readonly Bindable dropdownBindable = new Bindable { Default = SkinInfo.Default }; private readonly Bindable configBindable = new Bindable(); private static readonly SkinInfo random_skin_info = new RandomSkinInfo(); private SkinManager skins; private List usableSkins; [BackgroundDependencyLoader] private void load(OsuConfigManager config, SkinManager skins) { this.skins = skins; FlowContent.Spacing = new Vector2(0, 5); Children = new Drawable[] { skinDropdown = new SkinSettingsDropdown(), new SettingsSlider { LabelText = "Menu cursor size", Bindable = config.GetBindable(OsuSetting.MenuCursorSize), KeyboardStep = 0.01f }, new SettingsSlider { LabelText = "Gameplay cursor size", Bindable = config.GetBindable(OsuSetting.GameplayCursorSize), KeyboardStep = 0.01f }, new SettingsCheckbox { LabelText = "Adjust gameplay cursor size based on current beatmap", Bindable = config.GetBindable(OsuSetting.AutoCursorSize) }, new SettingsCheckbox { LabelText = "Beatmap skins", Bindable = config.GetBindable(OsuSetting.BeatmapSkins) }, new SettingsCheckbox { LabelText = "Beatmap hitsounds", Bindable = config.GetBindable(OsuSetting.BeatmapHitsounds) }, }; skins.ItemAdded += itemAdded; skins.ItemRemoved += itemRemoved; config.BindWith(OsuSetting.Skin, configBindable); usableSkins = skins.GetAllUsableSkins(); skinDropdown.Bindable = dropdownBindable; resetSkinButtons(); // Todo: This should not be necessary when OsuConfigManager is databased if (skinDropdown.Items.All(s => s.ID != configBindable.Value)) configBindable.Value = 0; configBindable.BindValueChanged(id => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == id.NewValue), true); dropdownBindable.BindValueChanged(skin => { if (v == random_skin_info) randomizeSkin(); else configBindable.Value = skin.NewValue.ID ?? 0; }); } private void randomizeSkin() { int n = usableSkins.Count; if (n > 1) configBindable.Value = (configBindable.Value + RNG.Next(n - 1) + 1) % n; // make sure it's always a different one else configBindable.Value = 0; } private void itemRemoved(SkinInfo s) => Schedule(() => { usableSkins.RemoveAll(i => i.ID == s.ID); resetSkinButtons(); }); private void itemAdded(SkinInfo s) { if (existing) return; Schedule(() => { usableSkins.Add(s); resetSkinButtons(); }); } private void resetSkinButtons() { skinDropdown.Items = usableSkins.Count > 1 ? usableSkins.Concat(new[] { random_skin_info }) : usableSkins; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (skins != null) { skins.ItemAdded -= itemAdded; skins.ItemRemoved -= itemRemoved; } } private class SizeSlider : OsuSliderBar { public override string TooltipText => Current.Value.ToString(@"0.##x"); } private class SkinSettingsDropdown : SettingsDropdown { protected override OsuDropdown CreateDropdown() => new SkinDropdownControl(); private class SkinDropdownControl : DropdownControl { protected override string GenerateItemText(SkinInfo item) => item.ToString(); } } private class RandomSkinInfo : SkinInfo { public RandomSkinInfo() { Name = ""; ID = -1; } public override string ToString() => Name; } } }