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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Linq ;
using NUnit.Framework ;
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using osu.Framework.Graphics.Cursor ;
using osu.Framework.Graphics.UserInterface ;
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using osu.Framework.Testing ;
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using osu.Game.Beatmaps ;
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using osu.Game.Graphics.UserInterface ;
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using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Edit ;
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using osu.Game.Rulesets.Objects ;
using osu.Game.Rulesets.Osu ;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components ;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components ;
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using osu.Game.Rulesets.Osu.Objects ;
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using osu.Game.Rulesets.Osu.UI ;
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using osu.Game.Screens.Edit.Compose.Components ;
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using osu.Game.Tests.Beatmaps ;
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using osuTK ;
using osuTK.Input ;
namespace osu.Game.Tests.Visual.Editing
{
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public partial class TestSceneComposerSelection : EditorTestScene
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{
protected override Ruleset CreateEditorRuleset ( ) = > new OsuRuleset ( ) ;
protected override IBeatmap CreateBeatmap ( RulesetInfo ruleset ) = > new TestBeatmap ( ruleset , false ) ;
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private ComposeBlueprintContainer blueprintContainer
= > Editor . ChildrenOfType < ComposeBlueprintContainer > ( ) . First ( ) ;
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private ContextMenuContainer contextMenuContainer
= > Editor . ChildrenOfType < ContextMenuContainer > ( ) . First ( ) ;
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private void moveMouseToObject ( Func < HitObject > targetFunc )
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{
AddStep ( "move mouse to object" , ( ) = >
{
var pos = blueprintContainer . SelectionBlueprints
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. First ( s = > s . Item = = targetFunc ( ) )
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. ChildrenOfType < HitCirclePiece > ( )
. First ( ) . ScreenSpaceDrawQuad . Centre ;
InputManager . MoveMouseTo ( pos ) ;
} ) ;
}
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[Test]
public void TestSelectAndShowContextMenu ( )
{
var addedObject = new HitCircle { StartTime = 100 , Position = new Vector2 ( 100 , 100 ) } ;
AddStep ( "add hitobject" , ( ) = > EditorBeatmap . Add ( addedObject ) ) ;
moveMouseToObject ( ( ) = > addedObject ) ;
AddStep ( "right click" , ( ) = > InputManager . Click ( MouseButton . Right ) ) ;
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AddUntilStep ( "hitobject selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) = = addedObject ) ;
AddUntilStep ( "context menu is visible" , ( ) = > contextMenuContainer . ChildrenOfType < OsuContextMenu > ( ) . Single ( ) . State = = MenuState . Open ) ;
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}
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[Test]
public void TestSelectAndShowContextMenuOutsideBounds ( )
{
var addedObject = new HitCircle { StartTime = 100 , Position = OsuPlayfield . BASE_SIZE } ;
AddStep ( "add hitobject" , ( ) = > EditorBeatmap . Add ( addedObject ) ) ;
AddStep ( "descale blueprint container" , ( ) = > this . ChildrenOfType < HitObjectComposer > ( ) . Single ( ) . Scale = new Vector2 ( 0.5f ) ) ;
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AddStep ( "move mouse to bottom-right" , ( ) = > InputManager . MoveMouseTo ( blueprintContainer . ToScreenSpace ( blueprintContainer . LayoutRectangle . BottomRight + new Vector2 ( 10 ) ) ) ) ;
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AddStep ( "right click" , ( ) = > InputManager . Click ( MouseButton . Right ) ) ;
AddUntilStep ( "hitobject selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) = = addedObject ) ;
AddUntilStep ( "context menu is visible" , ( ) = > contextMenuContainer . ChildrenOfType < OsuContextMenu > ( ) . Single ( ) . State = = MenuState . Open ) ;
}
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[Test]
public void TestNudgeSelection ( )
{
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HitCircle [ ] addedObjects = null ! ;
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AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( addedObjects = new [ ]
{
new HitCircle { StartTime = 100 } ,
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new HitCircle { StartTime = 200 , Position = new Vector2 ( 100 ) } ,
new HitCircle { StartTime = 300 , Position = new Vector2 ( 200 ) } ,
new HitCircle { StartTime = 400 , Position = new Vector2 ( 300 ) } ,
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} ) ) ;
AddStep ( "select objects" , ( ) = > EditorBeatmap . SelectedHitObjects . AddRange ( addedObjects ) ) ;
AddStep ( "nudge forwards" , ( ) = > InputManager . Key ( Key . K ) ) ;
AddAssert ( "objects moved forwards in time" , ( ) = > addedObjects [ 0 ] . StartTime > 100 ) ;
AddStep ( "nudge backwards" , ( ) = > InputManager . Key ( Key . J ) ) ;
AddAssert ( "objects reverted to original position" , ( ) = > addedObjects [ 0 ] . StartTime = = 100 ) ;
}
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[Test]
public void TestRotateHotkeys ( )
{
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HitCircle [ ] addedObjects = null ! ;
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AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( addedObjects = new [ ]
{
new HitCircle { StartTime = 100 } ,
new HitCircle { StartTime = 200 , Position = new Vector2 ( 100 ) } ,
new HitCircle { StartTime = 300 , Position = new Vector2 ( 200 ) } ,
new HitCircle { StartTime = 400 , Position = new Vector2 ( 300 ) } ,
} ) ) ;
AddStep ( "select objects" , ( ) = > EditorBeatmap . SelectedHitObjects . AddRange ( addedObjects ) ) ;
AddStep ( "rotate clockwise" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . Period ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
AddAssert ( "objects rotated clockwise" , ( ) = > addedObjects [ 0 ] . Position = = new Vector2 ( 300 , 0 ) ) ;
AddStep ( "rotate counterclockwise" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . Comma ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
AddAssert ( "objects reverted to original position" , ( ) = > addedObjects [ 0 ] . Position = = new Vector2 ( 0 ) ) ;
}
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[Test]
public void TestGlobalFlipHotkeys ( )
{
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HitCircle addedObject = null ! ;
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AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . Add ( addedObject = new HitCircle { StartTime = 100 } ) ) ;
AddStep ( "select objects" , ( ) = > EditorBeatmap . SelectedHitObjects . Add ( addedObject ) ) ;
AddStep ( "flip horizontally across playfield" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . H ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
AddAssert ( "objects flipped horizontally" , ( ) = > addedObject . Position = = new Vector2 ( OsuPlayfield . BASE_SIZE . X , 0 ) ) ;
AddStep ( "flip vertically across playfield" , ( ) = >
{
InputManager . PressKey ( Key . ControlLeft ) ;
InputManager . Key ( Key . J ) ;
InputManager . ReleaseKey ( Key . ControlLeft ) ;
} ) ;
AddAssert ( "objects flipped vertically" , ( ) = > addedObject . Position = = OsuPlayfield . BASE_SIZE ) ;
}
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[Test]
public void TestBasicSelect ( )
{
var addedObject = new HitCircle { StartTime = 100 } ;
AddStep ( "add hitobject" , ( ) = > EditorBeatmap . Add ( addedObject ) ) ;
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moveMouseToObject ( ( ) = > addedObject ) ;
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AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "hitobject selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) = = addedObject ) ;
var addedObject2 = new HitCircle
{
StartTime = 100 ,
Position = new Vector2 ( 100 ) ,
} ;
AddStep ( "add one more hitobject" , ( ) = > EditorBeatmap . Add ( addedObject2 ) ) ;
AddAssert ( "selection unchanged" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) = = addedObject ) ;
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moveMouseToObject ( ( ) = > addedObject2 ) ;
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AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "hitobject selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) = = addedObject2 ) ;
}
[Test]
public void TestMultiSelect ( )
{
var addedObjects = new [ ]
{
new HitCircle { StartTime = 100 } ,
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new HitCircle { StartTime = 200 , Position = new Vector2 ( 100 ) } ,
new HitCircle { StartTime = 300 , Position = new Vector2 ( 200 ) } ,
new HitCircle { StartTime = 400 , Position = new Vector2 ( 300 ) } ,
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} ;
AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( addedObjects ) ) ;
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moveMouseToObject ( ( ) = > addedObjects [ 0 ] ) ;
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AddStep ( "click first" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "hitobject selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) = = addedObjects [ 0 ] ) ;
AddStep ( "hold control" , ( ) = > InputManager . PressKey ( Key . ControlLeft ) ) ;
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moveMouseToObject ( ( ) = > addedObjects [ 1 ] ) ;
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AddStep ( "click second" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "2 hitobjects selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Count = = 2 & & EditorBeatmap . SelectedHitObjects . Contains ( addedObjects [ 1 ] ) ) ;
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moveMouseToObject ( ( ) = > addedObjects [ 2 ] ) ;
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AddStep ( "click third" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "3 hitobjects selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Count = = 3 & & EditorBeatmap . SelectedHitObjects . Contains ( addedObjects [ 2 ] ) ) ;
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moveMouseToObject ( ( ) = > addedObjects [ 1 ] ) ;
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AddStep ( "click second" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "2 hitobjects selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Count = = 2 & & ! EditorBeatmap . SelectedHitObjects . Contains ( addedObjects [ 1 ] ) ) ;
}
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[Test]
public void TestNearestSelection ( )
{
var firstObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 0 } ;
var secondObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 600 } ;
AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( new [ ] { firstObject , secondObject } ) ) ;
moveMouseToObject ( ( ) = > firstObject ) ;
AddStep ( "seek near first" , ( ) = > EditorClock . Seek ( 100 ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "first selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( firstObject ) ) ;
AddStep ( "deselect" , ( ) = > EditorBeatmap . SelectedHitObjects . Clear ( ) ) ;
AddStep ( "seek near second" , ( ) = > EditorClock . Seek ( 500 ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "second selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( secondObject ) ) ;
AddStep ( "deselect" , ( ) = > EditorBeatmap . SelectedHitObjects . Clear ( ) ) ;
AddStep ( "seek halfway" , ( ) = > EditorClock . Seek ( 300 ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "first selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( firstObject ) ) ;
}
[Test]
public void TestNearestSelectionWithEndTime ( )
{
var firstObject = new Slider
{
Position = new Vector2 ( 256 , 192 ) ,
StartTime = 0 ,
Path = new SliderPath ( new [ ]
{
new PathControlPoint ( ) ,
new PathControlPoint ( new Vector2 ( 50 , 0 ) ) ,
} )
} ;
var secondObject = new HitCircle
{
Position = new Vector2 ( 256 , 192 ) ,
StartTime = 600
} ;
AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( new HitObject [ ] { firstObject , secondObject } ) ) ;
moveMouseToObject ( ( ) = > firstObject ) ;
AddStep ( "seek near first" , ( ) = > EditorClock . Seek ( 100 ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "first selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( firstObject ) ) ;
AddStep ( "deselect" , ( ) = > EditorBeatmap . SelectedHitObjects . Clear ( ) ) ;
AddStep ( "seek near second" , ( ) = > EditorClock . Seek ( 500 ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "second selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( secondObject ) ) ;
AddStep ( "deselect" , ( ) = > EditorBeatmap . SelectedHitObjects . Clear ( ) ) ;
AddStep ( "seek roughly halfway" , ( ) = > EditorClock . Seek ( 350 ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
// Slider gets priority due to end time.
AddAssert ( "first selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( firstObject ) ) ;
}
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[Test]
public void TestCyclicSelection ( )
{
var firstObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 0 } ;
var secondObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 300 } ;
var thirdObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 600 } ;
AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( new [ ] { firstObject , secondObject , thirdObject } ) ) ;
moveMouseToObject ( ( ) = > firstObject ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "first selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( firstObject ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "second selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( secondObject ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "third selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( thirdObject ) ) ;
// cycle around
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "first selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( firstObject ) ) ;
}
[Test]
public void TestCyclicSelectionOutwards ( )
{
var firstObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 0 } ;
var secondObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 300 } ;
var thirdObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 600 } ;
AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( new [ ] { firstObject , secondObject , thirdObject } ) ) ;
moveMouseToObject ( ( ) = > firstObject ) ;
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AddStep ( "seek near second" , ( ) = > EditorClock . Seek ( 320 ) ) ;
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AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "second selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( secondObject ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "third selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( thirdObject ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "first selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( firstObject ) ) ;
// cycle around
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "second selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( secondObject ) ) ;
}
[Test]
public void TestCyclicSelectionBackwards ( )
{
var firstObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 0 } ;
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var secondObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 200 } ;
var thirdObject = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 400 } ;
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AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( new [ ] { firstObject , secondObject , thirdObject } ) ) ;
moveMouseToObject ( ( ) = > firstObject ) ;
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AddStep ( "seek to third" , ( ) = > EditorClock . Seek ( 350 ) ) ;
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AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "third selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( thirdObject ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "second selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( secondObject ) ) ;
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "first selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( firstObject ) ) ;
// cycle around
AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "third selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) , ( ) = > Is . EqualTo ( thirdObject ) ) ;
}
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[Test]
public void TestDoubleClickToSeek ( )
{
var hitCircle = new HitCircle { Position = new Vector2 ( 256 , 192 ) , StartTime = 600 } ;
AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( new [ ] { hitCircle } ) ) ;
moveMouseToObject ( ( ) = > hitCircle ) ;
AddRepeatStep ( "double click" , ( ) = > InputManager . Click ( MouseButton . Left ) , 2 ) ;
AddUntilStep ( "seeked to circle" , ( ) = > EditorClock . CurrentTime , ( ) = > Is . EqualTo ( 600 ) ) ;
}
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[TestCase(false)]
[TestCase(true)]
public void TestMultiSelectFromDrag ( bool alreadySelectedBeforeDrag )
{
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HitCircle [ ] addedObjects = null ! ;
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AddStep ( "add hitobjects" , ( ) = > EditorBeatmap . AddRange ( addedObjects = new [ ]
{
new HitCircle { StartTime = 100 } ,
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new HitCircle { StartTime = 200 , Position = new Vector2 ( 100 ) } ,
new HitCircle { StartTime = 300 , Position = new Vector2 ( 200 ) } ,
new HitCircle { StartTime = 400 , Position = new Vector2 ( 300 ) } ,
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} ) ) ;
moveMouseToObject ( ( ) = > addedObjects [ 0 ] ) ;
AddStep ( "click first" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddStep ( "hold control" , ( ) = > InputManager . PressKey ( Key . ControlLeft ) ) ;
moveMouseToObject ( ( ) = > addedObjects [ 1 ] ) ;
if ( alreadySelectedBeforeDrag )
AddStep ( "click second" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddStep ( "mouse down on second" , ( ) = > InputManager . PressButton ( MouseButton . Left ) ) ;
AddAssert ( "2 hitobjects selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Count = = 2 & & EditorBeatmap . SelectedHitObjects . Contains ( addedObjects [ 1 ] ) ) ;
AddStep ( "drag to centre" , ( ) = > InputManager . MoveMouseTo ( blueprintContainer . ScreenSpaceDrawQuad . Centre ) ) ;
AddAssert ( "positions changed" , ( ) = > addedObjects [ 0 ] . Position ! = Vector2 . Zero & & addedObjects [ 1 ] . Position ! = new Vector2 ( 50 ) ) ;
AddStep ( "release control" , ( ) = > InputManager . ReleaseKey ( Key . ControlLeft ) ) ;
AddStep ( "mouse up" , ( ) = > InputManager . ReleaseButton ( MouseButton . Left ) ) ;
}
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[Test]
public void TestBasicDeselect ( )
{
var addedObject = new HitCircle { StartTime = 100 } ;
AddStep ( "add hitobject" , ( ) = > EditorBeatmap . Add ( addedObject ) ) ;
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moveMouseToObject ( ( ) = > addedObject ) ;
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AddStep ( "left click" , ( ) = > InputManager . Click ( MouseButton . Left ) ) ;
AddAssert ( "hitobject selected" , ( ) = > EditorBeatmap . SelectedHitObjects . Single ( ) = = addedObject ) ;
AddStep ( "click away" , ( ) = >
{
InputManager . MoveMouseTo ( blueprintContainer . ScreenSpaceDrawQuad . Centre ) ;
InputManager . Click ( MouseButton . Left ) ;
} ) ;
AddAssert ( "selection lost" , ( ) = > EditorBeatmap . SelectedHitObjects . Count = = 0 ) ;
}
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[Test]
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public void TestQuickDeleteRemovesObjectInPlacement ( )
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{
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var addedObject = new HitCircle
{
StartTime = 0 ,
Position = OsuPlayfield . BASE_SIZE * 0.5f
} ;
AddStep ( "add hitobject" , ( ) = > EditorBeatmap . Add ( addedObject ) ) ;
AddStep ( "enter placement mode" , ( ) = > InputManager . PressKey ( Key . Number2 ) ) ;
moveMouseToObject ( ( ) = > addedObject ) ;
AddStep ( "hold shift" , ( ) = > InputManager . PressKey ( Key . ShiftLeft ) ) ;
AddStep ( "right click" , ( ) = > InputManager . Click ( MouseButton . Right ) ) ;
AddStep ( "release shift" , ( ) = > InputManager . ReleaseKey ( Key . ShiftLeft ) ) ;
AddAssert ( "no hitobjects in beatmap" , ( ) = > EditorBeatmap . HitObjects . Count = = 0 ) ;
}
[Test]
public void TestQuickDeleteRemovesObjectInSelection ( )
{
var addedObject = new HitCircle
{
StartTime = 0 ,
Position = OsuPlayfield . BASE_SIZE * 0.5f
} ;
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AddStep ( "add hitobject" , ( ) = > EditorBeatmap . Add ( addedObject ) ) ;
AddStep ( "select added object" , ( ) = > EditorBeatmap . SelectedHitObjects . Add ( addedObject ) ) ;
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moveMouseToObject ( ( ) = > addedObject ) ;
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AddStep ( "hold shift" , ( ) = > InputManager . PressKey ( Key . ShiftLeft ) ) ;
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AddStep ( "right click" , ( ) = > InputManager . Click ( MouseButton . Right ) ) ;
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AddStep ( "release shift" , ( ) = > InputManager . ReleaseKey ( Key . ShiftLeft ) ) ;
AddAssert ( "no hitobjects in beatmap" , ( ) = > EditorBeatmap . HitObjects . Count = = 0 ) ;
}
[Test]
public void TestQuickDeleteRemovesSliderControlPoint ( )
{
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Slider slider = null ! ;
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PathControlPoint [ ] points =
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{
new PathControlPoint ( ) ,
new PathControlPoint ( new Vector2 ( 50 , 0 ) ) ,
new PathControlPoint ( new Vector2 ( 100 , 0 ) )
} ;
AddStep ( "add slider" , ( ) = >
{
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slider = new Slider
{
StartTime = 1000 ,
Path = new SliderPath ( points )
} ;
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EditorBeatmap . Add ( slider ) ;
} ) ;
AddStep ( "select added slider" , ( ) = > EditorBeatmap . SelectedHitObjects . Add ( slider ) ) ;
AddStep ( "move mouse to controlpoint" , ( ) = >
{
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var pos = blueprintContainer . ChildrenOfType < PathControlPointPiece < Slider > > ( ) . ElementAt ( 1 ) . ScreenSpaceDrawQuad . Centre ;
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InputManager . MoveMouseTo ( pos ) ;
} ) ;
AddStep ( "hold shift" , ( ) = > InputManager . PressKey ( Key . ShiftLeft ) ) ;
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AddStep ( "right click" , ( ) = > InputManager . Click ( MouseButton . Right ) ) ;
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AddAssert ( "slider has 2 points" , ( ) = > slider . Path . ControlPoints . Count = = 2 ) ;
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AddStep ( "right click" , ( ) = > InputManager . Click ( MouseButton . Right ) ) ;
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// second click should nuke the object completely.
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AddAssert ( "no hitobjects in beatmap" , ( ) = > EditorBeatmap . HitObjects . Count = = 0 ) ;
AddStep ( "release shift" , ( ) = > InputManager . ReleaseKey ( Key . ShiftLeft ) ) ;
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}
}
}