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osu-lazer/osu.Game.Rulesets.Osu/UI/ReplayAnalysisOverlay.cs

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2024-09-03 16:49:50 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Replays;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI.ReplayAnalysis;
namespace osu.Game.Rulesets.Osu.UI
{
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public partial class ReplayAnalysisOverlay : CompositeDrawable
{
private BindableBool hitMarkersEnabled { get; } = new BindableBool();
private BindableBool aimMarkersEnabled { get; } = new BindableBool();
private BindableBool aimLinesEnabled { get; } = new BindableBool();
protected readonly HitMarkersContainer HitMarkers;
protected readonly AimMarkersContainer AimMarkers;
protected readonly AimLinesContainer AimLines;
private readonly Replay replay;
public ReplayAnalysisOverlay(Replay replay)
{
RelativeSizeAxes = Axes.Both;
this.replay = replay;
InternalChildren = new Drawable[]
{
HitMarkers = new HitMarkersContainer(),
AimLines = new AimLinesContainer(),
AimMarkers = new AimMarkersContainer(),
};
}
[BackgroundDependencyLoader]
private void load(OsuRulesetConfigManager config)
{
loadReplay();
config.BindWith(OsuRulesetSetting.ReplayHitMarkersEnabled, hitMarkersEnabled);
config.BindWith(OsuRulesetSetting.ReplayAimMarkersEnabled, aimMarkersEnabled);
config.BindWith(OsuRulesetSetting.ReplayAimLinesEnabled, aimLinesEnabled);
}
protected override void LoadComplete()
{
base.LoadComplete();
hitMarkersEnabled.BindValueChanged(enabled => HitMarkers.FadeTo(enabled.NewValue ? 1 : 0), true);
aimMarkersEnabled.BindValueChanged(enabled => AimMarkers.FadeTo(enabled.NewValue ? 1 : 0), true);
aimLinesEnabled.BindValueChanged(enabled => AimLines.FadeTo(enabled.NewValue ? 1 : 0), true);
}
private void loadReplay()
{
bool leftHeld = false;
bool rightHeld = false;
foreach (var frame in replay.Frames)
{
var osuFrame = (OsuReplayFrame)frame;
AimMarkers.Add(new AimPointEntry(osuFrame.Time, osuFrame.Position));
AimLines.Add(new AimPointEntry(osuFrame.Time, osuFrame.Position));
bool leftButton = osuFrame.Actions.Contains(OsuAction.LeftButton);
bool rightButton = osuFrame.Actions.Contains(OsuAction.RightButton);
if (leftHeld && !leftButton)
leftHeld = false;
else if (!leftHeld && leftButton)
{
HitMarkers.Add(new HitMarkerEntry(osuFrame.Time, osuFrame.Position, true));
leftHeld = true;
}
if (rightHeld && !rightButton)
rightHeld = false;
else if (!rightHeld && rightButton)
{
HitMarkers.Add(new HitMarkerEntry(osuFrame.Time, osuFrame.Position, false));
rightHeld = true;
}
}
}
}
}