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94 lines
3.4 KiB
C#
94 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.UI.ReplayAnalysis;
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namespace osu.Game.Rulesets.Osu.UI
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{
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public partial class ReplayAnalysisOverlay : CompositeDrawable
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{
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private BindableBool hitMarkersEnabled { get; } = new BindableBool();
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private BindableBool aimMarkersEnabled { get; } = new BindableBool();
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private BindableBool aimLinesEnabled { get; } = new BindableBool();
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protected readonly HitMarkersContainer HitMarkers;
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protected readonly AimMarkersContainer AimMarkers;
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protected readonly AimLinesContainer AimLines;
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private readonly Replay replay;
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public ReplayAnalysisOverlay(Replay replay)
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{
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RelativeSizeAxes = Axes.Both;
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this.replay = replay;
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InternalChildren = new Drawable[]
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{
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HitMarkers = new HitMarkersContainer(),
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AimLines = new AimLinesContainer(),
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AimMarkers = new AimMarkersContainer(),
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuRulesetConfigManager config)
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{
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loadReplay();
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config.BindWith(OsuRulesetSetting.ReplayHitMarkersEnabled, hitMarkersEnabled);
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config.BindWith(OsuRulesetSetting.ReplayAimMarkersEnabled, aimMarkersEnabled);
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config.BindWith(OsuRulesetSetting.ReplayAimLinesEnabled, aimLinesEnabled);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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hitMarkersEnabled.BindValueChanged(enabled => HitMarkers.FadeTo(enabled.NewValue ? 1 : 0), true);
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aimMarkersEnabled.BindValueChanged(enabled => AimMarkers.FadeTo(enabled.NewValue ? 1 : 0), true);
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aimLinesEnabled.BindValueChanged(enabled => AimLines.FadeTo(enabled.NewValue ? 1 : 0), true);
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}
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private void loadReplay()
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{
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bool leftHeld = false;
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bool rightHeld = false;
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foreach (var frame in replay.Frames)
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{
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var osuFrame = (OsuReplayFrame)frame;
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AimMarkers.Add(new AimPointEntry(osuFrame.Time, osuFrame.Position));
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AimLines.Add(new AimPointEntry(osuFrame.Time, osuFrame.Position));
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bool leftButton = osuFrame.Actions.Contains(OsuAction.LeftButton);
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bool rightButton = osuFrame.Actions.Contains(OsuAction.RightButton);
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if (leftHeld && !leftButton)
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leftHeld = false;
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else if (!leftHeld && leftButton)
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{
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HitMarkers.Add(new HitMarkerEntry(osuFrame.Time, osuFrame.Position, true));
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leftHeld = true;
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}
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if (rightHeld && !rightButton)
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rightHeld = false;
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else if (!rightHeld && rightButton)
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{
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HitMarkers.Add(new HitMarkerEntry(osuFrame.Time, osuFrame.Position, false));
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rightHeld = true;
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}
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}
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}
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}
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}
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