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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
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using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osuTK;
using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
{
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internal readonly Container<PathControlPointPiece> Pieces;
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private readonly Slider slider;
private readonly bool allowSelection;
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private InputManager inputManager;
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
private IBindableList<PathControlPoint> controlPoints;
public PathControlPointVisualiser(Slider slider, bool allowSelection)
{
this.slider = slider;
this.allowSelection = allowSelection;
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RelativeSizeAxes = Axes.Both;
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InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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}
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protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
controlPoints = slider.Path.ControlPoints.GetBoundCopy();
controlPoints.ItemsAdded += addControlPoints;
controlPoints.ItemsRemoved += removeControlPoints;
addControlPoints(controlPoints);
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}
private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
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{
foreach (var point in controlPoints)
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{
var piece = new PathControlPointPiece(slider, point);
if (allowSelection)
piece.RequestSelection = selectPiece;
Pieces.Add(piece);
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}
}
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private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
{
foreach (var point in controlPoints)
Pieces.RemoveAll(p => p.ControlPoint == point);
}
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protected override bool OnClick(ClickEvent e)
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{
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foreach (var piece in Pieces)
{
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piece.IsSelected.Value = false;
}
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return false;
}
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public bool OnPressed(PlatformAction action)
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{
switch (action.ActionMethod)
{
case PlatformActionMethod.Delete:
return deleteSelected();
}
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
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{
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
piece.IsSelected.Toggle();
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else
{
foreach (var p in Pieces)
p.IsSelected.Value = p == piece;
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}
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}
private bool deleteSelected()
{
List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
// Ensure that there are any points to be deleted
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if (toRemove.Count == 0)
return false;
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foreach (var c in toRemove)
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null)
slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value;
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slider.Path.ControlPoints.Remove(c);
}
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// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
if (slider.Path.ControlPoints.Count <= 1)
{
placementHandler?.Delete(slider);
return true;
}
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = slider.Path.ControlPoints[0].Position.Value;
foreach (var c in slider.Path.ControlPoints)
c.Position.Value -= first;
slider.Position += first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return true;
}
public MenuItem[] ContextMenuItems
{
get
{
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if (!Pieces.Any(p => p.IsHovered))
return null;
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var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToList();
int count = selectedPieces.Count;
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if (count == 0)
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return null;
List<MenuItem> items = new List<MenuItem>();
if (!selectedPieces.Contains(Pieces[0]))
items.Add(createMenuItemForPathType(null));
// todo: hide/disable items which aren't valid for selected points
items.Add(createMenuItemForPathType(PathType.Linear));
items.Add(createMenuItemForPathType(PathType.PerfectCurve));
items.Add(createMenuItemForPathType(PathType.Bezier));
items.Add(createMenuItemForPathType(PathType.Catmull));
return new MenuItem[]
{
new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
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new OsuMenuItem("Curve type")
{
Items = items
}
};
}
}
private MenuItem createMenuItemForPathType(PathType? type)
{
int totalCount = Pieces.Count(p => p.IsSelected.Value);
int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
var item = new PathTypeMenuItem(type, () =>
{
foreach (var p in Pieces.Where(p => p.IsSelected.Value))
p.ControlPoint.Type.Value = type;
});
if (countOfState == totalCount)
item.State.Value = TernaryState.True;
else if (countOfState > 0)
item.State.Value = TernaryState.Indeterminate;
else
item.State.Value = TernaryState.False;
return item;
}
private class PathTypeMenuItem : TernaryStateMenuItem
{
public PathTypeMenuItem(PathType? type, Action action)
: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
{
}
private static TernaryState changeState(TernaryState state) => TernaryState.True;
}
}
}