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224 lines
7.9 KiB
C#
224 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
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{
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internal readonly Container<PathControlPointPiece> Pieces;
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private readonly Slider slider;
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private readonly bool allowSelection;
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private InputManager inputManager;
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[Resolved(CanBeNull = true)]
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private IPlacementHandler placementHandler { get; set; }
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private IBindableList<PathControlPoint> controlPoints;
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public PathControlPointVisualiser(Slider slider, bool allowSelection)
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{
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this.slider = slider;
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this.allowSelection = allowSelection;
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RelativeSizeAxes = Axes.Both;
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InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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controlPoints = slider.Path.ControlPoints.GetBoundCopy();
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controlPoints.ItemsAdded += addControlPoints;
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controlPoints.ItemsRemoved += removeControlPoints;
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addControlPoints(controlPoints);
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}
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private void addControlPoints(IEnumerable<PathControlPoint> controlPoints)
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{
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foreach (var point in controlPoints)
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{
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var piece = new PathControlPointPiece(slider, point);
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if (allowSelection)
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piece.RequestSelection = selectPiece;
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Pieces.Add(piece);
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}
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}
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private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
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{
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foreach (var point in controlPoints)
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Pieces.RemoveAll(p => p.ControlPoint == point);
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}
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protected override bool OnClick(ClickEvent e)
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{
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foreach (var piece in Pieces)
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{
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piece.IsSelected.Value = false;
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}
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return false;
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}
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public bool OnPressed(PlatformAction action)
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{
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switch (action.ActionMethod)
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{
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case PlatformActionMethod.Delete:
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return deleteSelected();
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}
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return false;
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}
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public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
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private void selectPiece(PathControlPointPiece piece, MouseButtonEvent e)
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{
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if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
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piece.IsSelected.Toggle();
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else
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{
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foreach (var p in Pieces)
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p.IsSelected.Value = p == piece;
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}
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}
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private bool deleteSelected()
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{
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List<PathControlPoint> toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList();
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// Ensure that there are any points to be deleted
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if (toRemove.Count == 0)
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return false;
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foreach (var c in toRemove)
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{
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// The first control point in the slider must have a type, so take it from the previous "first" one
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// Todo: Should be handled within SliderPath itself
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if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null)
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slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value;
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slider.Path.ControlPoints.Remove(c);
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}
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// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
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if (slider.Path.ControlPoints.Count <= 1)
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{
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placementHandler?.Delete(slider);
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return true;
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}
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// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
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// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
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Vector2 first = slider.Path.ControlPoints[0].Position.Value;
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foreach (var c in slider.Path.ControlPoints)
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c.Position.Value -= first;
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slider.Position += first;
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
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foreach (var piece in Pieces)
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piece.IsSelected.Value = false;
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return true;
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}
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public MenuItem[] ContextMenuItems
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{
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get
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{
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if (!Pieces.Any(p => p.IsHovered))
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return null;
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var selectedPieces = Pieces.Where(p => p.IsSelected.Value).ToList();
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int count = selectedPieces.Count;
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if (count == 0)
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return null;
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List<MenuItem> items = new List<MenuItem>();
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if (!selectedPieces.Contains(Pieces[0]))
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items.Add(createMenuItemForPathType(null));
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// todo: hide/disable items which aren't valid for selected points
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items.Add(createMenuItemForPathType(PathType.Linear));
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items.Add(createMenuItemForPathType(PathType.PerfectCurve));
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items.Add(createMenuItemForPathType(PathType.Bezier));
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items.Add(createMenuItemForPathType(PathType.Catmull));
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return new MenuItem[]
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{
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new OsuMenuItem($"Delete {"control point".ToQuantity(count, count > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected()),
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new OsuMenuItem("Curve type")
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{
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Items = items
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}
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};
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}
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}
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private MenuItem createMenuItemForPathType(PathType? type)
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{
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int totalCount = Pieces.Count(p => p.IsSelected.Value);
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int countOfState = Pieces.Where(p => p.IsSelected.Value).Count(p => p.ControlPoint.Type.Value == type);
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var item = new PathTypeMenuItem(type, () =>
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{
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foreach (var p in Pieces.Where(p => p.IsSelected.Value))
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p.ControlPoint.Type.Value = type;
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});
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if (countOfState == totalCount)
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item.State.Value = TernaryState.True;
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else if (countOfState > 0)
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item.State.Value = TernaryState.Indeterminate;
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else
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item.State.Value = TernaryState.False;
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return item;
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}
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private class PathTypeMenuItem : TernaryStateMenuItem
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{
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public PathTypeMenuItem(PathType? type, Action action)
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: base(type == null ? "Inherit" : type.ToString().Humanize(), changeState, MenuItemType.Standard, _ => action?.Invoke())
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{
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}
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private static TernaryState changeState(TernaryState state) => TernaryState.True;
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}
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}
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}
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