1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 23:03:21 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

32 lines
930 B
C#
Raw Normal View History

2021-04-07 20:36:43 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
2021-04-07 20:36:43 +08:00
using osu.Game.Rulesets.Osu.Edit.Checks;
namespace osu.Game.Rulesets.Osu.Edit
{
2021-04-13 16:40:56 +08:00
public class OsuBeatmapVerifier : IBeatmapVerifier
2021-04-07 20:36:43 +08:00
{
private readonly List<ICheck> checks = new List<ICheck>
2021-04-07 20:36:43 +08:00
{
2021-06-21 21:30:45 +08:00
// Compose
new CheckOffscreenObjects(),
2021-07-13 16:53:25 +08:00
new CheckTooShortSpinners(),
2021-06-21 21:30:45 +08:00
// Spread
new CheckTimeDistanceEquality(),
2021-07-13 16:53:25 +08:00
new CheckLowDiffOverlaps(),
new CheckTooShortSliders(),
2021-04-07 20:36:43 +08:00
};
2021-05-13 17:24:22 +08:00
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
2021-05-13 17:24:22 +08:00
return checks.SelectMany(check => check.Run(context));
}
2021-04-07 20:36:43 +08:00
}
}