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osu-lazer/osu.Game/Screens/Select/Carousel/CarouselItem.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Configuration;
namespace osu.Game.Screens.Select.Carousel
{
public abstract class CarouselItem
{
public readonly BindableBool Filtered = new BindableBool();
public readonly Bindable<CarouselItemState> State = new Bindable<CarouselItemState>(CarouselItemState.NotSelected);
/// <summary>
/// This item is not in a hidden state.
/// </summary>
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public bool Visible => State.Value != CarouselItemState.Collapsed && !Filtered;
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public virtual List<DrawableCarouselItem> Drawables
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{
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get
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{
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var items = new List<DrawableCarouselItem>();
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var self = drawableRepresentation.Value;
if (self?.IsPresent == true) items.Add(self);
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return items;
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}
}
protected CarouselItem()
{
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
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Filtered.ValueChanged += v =>
{
if (v && State == CarouselItemState.Selected)
State.Value = CarouselItemState.NotSelected;
};
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}
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private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
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protected abstract DrawableCarouselItem CreateDrawableRepresentation();
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public virtual void Filter(FilterCriteria criteria)
{
}
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
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}
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public enum CarouselItemState
{
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Collapsed,
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NotSelected,
Selected,
}
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}