1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 12:42:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs

77 lines
2.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-09-19 11:15:36 +08:00
2018-09-21 07:06:37 +08:00
using System;
2018-09-19 11:15:36 +08:00
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
2022-08-11 04:09:11 +08:00
using osu.Framework.Localisation;
2018-09-19 11:15:36 +08:00
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
2018-09-19 11:15:36 +08:00
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSpinIn : ModWithVisibilityAdjustment, IHidesApproachCircles
2018-09-19 11:15:36 +08:00
{
2018-09-21 07:06:37 +08:00
public override string Name => "Spin In";
public override string Acronym => "SI";
2020-01-14 21:22:00 +08:00
public override IconUsage? Icon => FontAwesome.Solid.Undo;
2018-09-19 11:15:36 +08:00
public override ModType Type => ModType.Fun;
2022-08-11 04:09:11 +08:00
public override LocalisableString Description => "Circles spin in. No approach circles.";
2018-09-19 11:15:36 +08:00
public override double ScoreMultiplier => 1;
// todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
// further implementation will be required for supporting that.
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden) };
2018-09-21 07:06:37 +08:00
private const int rotate_offset = 360;
private const float rotate_starting_width = 2;
2018-09-21 07:06:37 +08:00
2020-11-05 15:03:10 +08:00
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{
2018-09-19 11:15:36 +08:00
}
2020-11-05 15:03:10 +08:00
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => applyZoomState(hitObject, state);
private void applyZoomState(DrawableHitObject drawable, ArmedState state)
2018-09-19 11:15:36 +08:00
{
2020-11-05 14:52:06 +08:00
if (drawable is DrawableSpinner)
return;
2018-09-19 11:15:36 +08:00
var h = (OsuHitObject)drawable.HitObject;
2018-09-20 11:56:25 +08:00
switch (drawable)
2018-09-19 11:15:36 +08:00
{
2018-09-20 11:56:25 +08:00
case DrawableHitCircle circle:
2021-07-05 23:52:39 +08:00
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
2018-09-20 11:56:25 +08:00
{
circle.ApproachCircle.Hide();
2018-09-19 11:15:36 +08:00
circle.RotateTo(rotate_offset).Then().RotateTo(0, h.TimePreempt, Easing.InOutSine);
circle.ScaleTo(new Vector2(rotate_starting_width, 0)).Then().ScaleTo(1, h.TimePreempt, Easing.InOutSine);
// bypass fade in.
if (state == ArmedState.Idle)
circle.FadeIn();
}
2018-09-20 11:56:25 +08:00
break;
2018-09-19 11:15:36 +08:00
2018-09-20 11:56:25 +08:00
case DrawableSlider slider:
using (slider.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
2018-09-20 11:56:25 +08:00
{
slider.ScaleTo(0).Then().ScaleTo(1, h.TimePreempt, Easing.InOutSine);
2018-09-20 11:56:25 +08:00
// bypass fade in.
if (state == ArmedState.Idle)
slider.FadeIn();
2018-09-20 11:56:25 +08:00
}
break;
}
2018-09-19 11:15:36 +08:00
}
}
}