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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModSpinIn.cs

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C#
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Mods
{
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public class OsuModSpinIn : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Spin In";
public override string ShortenedName => "SI";
public override FontAwesome Icon => FontAwesome.fa_rotate_right;
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public override ModType Type => ModType.Fun;
public override string Description => "Circles spin in. No approach circles.";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden) };
private const int rotate_offset = 360;
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private const float rotate_starting_width = 2.0f;
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
{
// Need to add custom update in order to disable fade
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drawable.ApplyCustomUpdateState += ApplyZoomState;
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}
}
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protected void ApplyZoomState(DrawableHitObject drawable, ArmedState state)
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{
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if (!(drawable is DrawableOsuHitObject)) return;
if (state != ArmedState.Idle) return;
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var h = (OsuHitObject)drawable.HitObject;
var appearTime = h.StartTime - h.TimePreempt + 1;
var moveDuration = h.TimePreempt - 1;
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switch (drawable)
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{
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case DrawableHitCircle circle:
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// Disable Fade
circle.Transforms
.Where(t => t.TargetMember == "Alpha")
.ForEach(t => circle.RemoveTransform(t));
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using (circle.BeginAbsoluteSequence(appearTime, true))
{
var origScale = drawable.Scale;
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var origRotate = circle.Rotation;
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circle
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.RotateTo(origRotate+rotate_offset)
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.RotateTo(origRotate, moveDuration, Easing.InOutSine)
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.ScaleTo(origScale * new Vector2(rotate_starting_width, 0))
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.ScaleTo(origScale, moveDuration, Easing.InOutSine)
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.FadeTo(1);
}
using (circle.ApproachCircle.BeginAbsoluteSequence(appearTime, true))
{
circle.ApproachCircle.Hide();
}
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break;
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case DrawableSlider slider:
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// Disable fade
slider.Transforms
.Where(t => t.TargetMember == "Alpha")
.ForEach(t => slider.RemoveTransform(t));
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using (slider.BeginAbsoluteSequence(appearTime, true))
{
var origScale = slider.Scale;
slider
.ScaleTo(0)
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.ScaleTo(origScale, moveDuration, Easing.InOutSine)
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.FadeTo(1);
}
break;
}
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}
}
}