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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
using osu.Framework.Graphics.Containers ;
using osu.Game.Configuration ;
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using osu.Game.Graphics.Backgrounds ;
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using osu.Game.Screens.Play ;
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using osuTK ;
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using osuTK.Graphics ;
namespace osu.Game.Graphics.Containers
{
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/// <summary>
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/// A container that applies user-configured visual settings to its contents.
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/// This container specifies behavior that applies to both Storyboards and Backgrounds.
/// </summary>
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public class UserDimContainer : Container
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{
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private const float background_fade_duration = 800 ;
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/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
/// </summary>
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public readonly Bindable < bool > EnableUserDim = new Bindable < bool > ( ) ;
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/// <summary>
/// Whether or not the storyboard loaded should completely hide the background behind it.
/// </summary>
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public readonly Bindable < bool > StoryboardReplacesBackground = new Bindable < bool > ( ) ;
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/// <summary>
/// The amount of blur to be applied to the background in addition to user-specified blur.
/// </summary>
/// <remarks>
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
/// </remarks>
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public readonly Bindable < float > BlurAmount = new Bindable < float > ( ) ;
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private Bindable < double > userDimLevel { get ; set ; }
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private Bindable < double > userBlurLevel { get ; set ; }
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private Bindable < bool > showStoryboard { get ; set ; }
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protected Container DimContainer { get ; }
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protected override Container < Drawable > Content = > DimContainer ;
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private readonly bool isStoryboard ;
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/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
/// </summary>
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private Vector2 blurTarget = > EnableUserDim . Value
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? new Vector2 ( BlurAmount . Value + ( float ) userBlurLevel . Value * 25 )
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: new Vector2 ( BlurAmount . Value ) ;
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/// <summary>
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/// Creates a new <see cref="UserDimContainer"/>.
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/// </summary>
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/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
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/// <remarks>
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
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/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
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/// </remarks>
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/// </param>
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public UserDimContainer ( bool isStoryboard = false )
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{
this . isStoryboard = isStoryboard ;
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AddInternal ( DimContainer = new Container { RelativeSizeAxes = Axes . Both } ) ;
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}
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private Background background ;
public Background Background
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{
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get = > background ;
set
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{
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base . Add ( background = value ) ;
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background . BlurTo ( blurTarget , 0 , Easing . OutQuint ) ;
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}
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}
public override void Add ( Drawable drawable )
{
if ( drawable is Background )
throw new InvalidOperationException ( $"Use {nameof(Background)} to set a background." ) ;
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base . Add ( drawable ) ;
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}
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[BackgroundDependencyLoader]
private void load ( OsuConfigManager config )
{
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userDimLevel = config . GetBindable < double > ( OsuSetting . DimLevel ) ;
userBlurLevel = config . GetBindable < double > ( OsuSetting . BlurLevel ) ;
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showStoryboard = config . GetBindable < bool > ( OsuSetting . ShowStoryboard ) ;
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EnableUserDim . ValueChanged + = _ = > updateVisuals ( ) ;
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userDimLevel . ValueChanged + = _ = > updateVisuals ( ) ;
userBlurLevel . ValueChanged + = _ = > updateVisuals ( ) ;
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showStoryboard . ValueChanged + = _ = > updateVisuals ( ) ;
StoryboardReplacesBackground . ValueChanged + = _ = > updateVisuals ( ) ;
BlurAmount . ValueChanged + = _ = > updateVisuals ( ) ;
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}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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updateVisuals ( ) ;
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}
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private void updateVisuals ( )
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{
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if ( isStoryboard )
{
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DimContainer . FadeTo ( ! showStoryboard . Value | | userDimLevel . Value = = 1 ? 0 : 1 , background_fade_duration , Easing . OutQuint ) ;
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}
else
{
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// The background needs to be hidden in the case of it being replaced by the storyboard
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DimContainer . FadeTo ( showStoryboard . Value & & StoryboardReplacesBackground . Value ? 0 : 1 , background_fade_duration , Easing . OutQuint ) ;
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Background ? . BlurTo ( blurTarget , background_fade_duration , Easing . OutQuint ) ;
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}
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DimContainer . FadeColour ( EnableUserDim . Value ? OsuColour . Gray ( 1 - ( float ) userDimLevel . Value ) : Color4 . White , background_fade_duration , Easing . OutQuint ) ;
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}
}
}