publicstaticLocalisableStringBeatmapSetupDescription=>newTranslatableString(getKey(@"beatmap_setup_description"),@"change general settings of your beatmap");
/// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
@"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
newTranslatableString(getKey(@"countdown_offset_description"),@"If the countdown sounds off-time, use this to make it appear one or more beats early.");
newTranslatableString(getKey(@"widescreen_support_description"),@"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
newTranslatableString(getKey(@"epilepsy_warning_description"),@"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
publicstaticLocalisableStringCircleSizeDescription=>newTranslatableString(getKey(@"circle_size_description"),@"The size of all hit objects");
/// <summary>
/// "The rate of passive health drain throughout playable time"
/// </summary>
publicstaticLocalisableStringDrainRateDescription=>newTranslatableString(getKey(@"drain_rate_description"),@"The rate of passive health drain throughout playable time");
/// <summary>
/// "The speed at which objects are presented to the player"
/// </summary>
publicstaticLocalisableStringApproachRateDescription=>newTranslatableString(getKey(@"approach_rate_description"),@"The speed at which objects are presented to the player");
/// <summary>
/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
/// "Determines how many "ticks" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."
@"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc.");
publicstaticLocalisableStringClickToSelectTrack=>newTranslatableString(getKey(@"click_to_select_track"),@"Click to select a track");
/// <summary>
/// "Click to select a background image"
/// </summary>
publicstaticLocalisableStringClickToSelectBackground=>newTranslatableString(getKey(@"click_to_select_background"),@"Click to select a background image");
publicstaticLocalisableStringApplicationScopeSelectionTitle=>newTranslatableString(getKey(@"application_scope_selection_title"),@"Apply this change to all difficulties?");
/// <summary>
/// "Apply to all difficulties"
/// </summary>
publicstaticLocalisableStringApplyToAllDifficulties=>newTranslatableString(getKey(@"apply_to_all_difficulties"),@"Apply to all difficulties");
/// <summary>
/// "Only apply to this difficulty"
/// </summary>
publicstaticLocalisableStringApplyToThisDifficulty=>newTranslatableString(getKey(@"apply_to_this_difficulty"),@"Only apply to this difficulty");
publicstaticLocalisableStringDragToSetBackground=>newTranslatableString(getKey(@"drag_to_set_background"),@"Drag image here to set beatmap background!");