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Localise background header
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76eefc7573
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@ -42,7 +42,8 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
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/// </summary>
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public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
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public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"),
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@"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
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/// <summary>
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/// "Countdown speed"
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@ -52,7 +53,8 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
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/// </summary>
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public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
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public static LocalisableString CountdownOffsetDescription =>
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new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
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/// <summary>
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/// "Countdown offset"
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@ -67,7 +69,8 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
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/// </summary>
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public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
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public static LocalisableString WidescreenSupportDescription =>
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new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
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/// <summary>
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/// "Epilepsy warning"
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@ -77,7 +80,8 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
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/// </summary>
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public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
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public static LocalisableString EpilepsyWarningDescription =>
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new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
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/// <summary>
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/// "Letterbox during breaks"
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@ -87,7 +91,8 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "Adds horizontal letterboxing to give a cinematic look during breaks."
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/// </summary>
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public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
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public static LocalisableString LetterboxDuringBreaksDescription =>
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new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
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/// <summary>
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/// "Samples match playback rate"
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@ -97,7 +102,8 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
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/// </summary>
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public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
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public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"),
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@"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
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/// <summary>
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/// "The size of all hit objects"
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@ -117,7 +123,8 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
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/// </summary>
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public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
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public static LocalisableString OverallDifficultyDescription =>
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new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
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/// <summary>
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/// "Metadata"
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@ -199,6 +206,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString DifficultyHeader => new TranslatableString(getKey(@"difficulty_header"), @"Difficulty");
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/// <summary>
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/// "Drag image here to set beatmap background!"
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/// </summary>
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public static LocalisableString DragToSetBackground => new TranslatableString(getKey(@"drag_to_set_background"), @"Drag image here to set beatmap background!");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -61,7 +62,7 @@ namespace osu.Game.Screens.Edit.Setup
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},
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new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24))
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{
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Text = "Drag image here to set beatmap background!",
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Text = EditorSetupStrings.DragToSetBackground,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both
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