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osu-lazer/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.UI;
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using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Objects.Drawables;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
using System.Linq;
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using osu.Game.Modes.Taiko.Objects.Drawables;
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namespace osu.Game.Modes.Taiko.UI
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{
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
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{
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/// <summary>
/// The play field height. This is relative to the size of hit objects
/// such that the playfield is just a bit larger than strong hits.
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/// </summary>
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public const float DEFAULT_PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;
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/// <summary>
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
/// </summary>
private const float hit_target_offset = TaikoHitObject.CIRCLE_RADIUS * 1.5f + 40;
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/// <summary>
/// The size of the left area of the playfield. This area contains the input drum.
/// </summary>
private const float left_area_size = 240;
protected override Container<Drawable> Content => hitObjectContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer;
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private readonly Container hitObjectContainer;
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private readonly Container topLevelHitContainer;
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private readonly Container leftBackgroundContainer;
private readonly Container rightBackgroundContainer;
private readonly Box leftBackground;
private readonly Box rightBackground;
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public TaikoPlayfield()
{
RelativeSizeAxes = Axes.X;
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Height = DEFAULT_PLAYFIELD_HEIGHT;
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AddInternal(new Drawable[]
{
rightBackgroundContainer = new Container
{
RelativeSizeAxes = Axes.Both,
BorderThickness = 2,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Radius = 5,
},
Children = new Drawable[]
{
rightBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.6f
},
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = left_area_size },
Children = new Drawable[]
{
new Container
{
X = hit_target_offset,
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RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
hitExplosionContainer = new Container<HitExplosion>
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{
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Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
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Size = new Vector2(DEFAULT_PLAYFIELD_HEIGHT),
FillMode = FillMode.Fit,
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BlendingMode = BlendingMode.Additive
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},
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barLineContainer = new Container<DrawableBarLine>
{
RelativeSizeAxes = Axes.Both,
},
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new HitTarget
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{
Anchor = Anchor.CentreLeft,
Origin = Anchor.Centre,
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FillMode = FillMode.Fit
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},
hitObjectContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
judgementContainer = new Container<DrawableTaikoJudgement>
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{
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Size = new Vector2(DEFAULT_PLAYFIELD_HEIGHT),
FillMode = FillMode.Fit,
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BlendingMode = BlendingMode.Additive
},
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},
},
}
},
leftBackgroundContainer = new Container
{
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RelativeSizeAxes = Axes.Y,
Width = left_area_size,
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BorderThickness = 1,
Children = new Drawable[]
{
leftBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
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new InputDrum
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.X,
Position = new Vector2(0.10f, 0),
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FillMode = FillMode.Fit,
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Scale = new Vector2(0.9f)
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},
new Box
{
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = 10,
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
},
}
},
topLevelHitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
}
});
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}
[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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leftBackgroundContainer.BorderColour = colours.Gray0;
leftBackground.Colour = colours.Gray1;
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rightBackgroundContainer.BorderColour = colours.Gray1;
rightBackground.Colour = colours.Gray0;
}
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
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{
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h.AutoSizeAxes = h.AutoSizeAxes & ~Axes.Y;
h.Height = DEFAULT_PLAYFIELD_HEIGHT;
h.FillMode = FillMode.Fit;
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h.Depth = (float)h.HitObject.StartTime;
base.Add(h);
// Swells should be moved at the very top of the playfield when they reach the hit target
var swell = h as DrawableSwell;
if (swell != null)
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
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}
public void AddBarLine(DrawableBarLine barLine)
{
barLineContainer.Add(barLine);
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
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{
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
bool secondHit = judgedObject.Judgement.SecondHit;
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judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
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{
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
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RelativePositionAxes = Axes.X,
X = wasHit ? judgedObject.Position.X : 0,
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});
if (!wasHit)
return;
if (!secondHit)
{
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
{
// If we're far enough away from the left stage, we should bring outselves in front of it
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
}
else
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
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}
}
}