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osu-lazer/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Playlists
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{
public partial class TestScenePlaylistsMatchSettingsOverlay : OnlinePlayTestScene
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{
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
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private TestRoomSettings settings = null!;
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protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
public override void SetUpSteps()
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{
base.SetUpSteps();
AddStep("create overlay", () =>
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{
SelectedRoom.Value = new Room();
Child = settings = new TestRoomSettings(SelectedRoom.Value)
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible }
};
});
}
[Test]
public void TestButtonEnabledOnlyWithNameAndBeatmap()
{
AddStep("clear name and beatmap", () =>
{
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SelectedRoom.Value.Name = "";
SelectedRoom.Value.Playlist.Clear();
});
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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AddStep("set name", () => SelectedRoom.Value.Name = "Room name");
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo)));
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AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
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AddStep("clear name", () => SelectedRoom.Value.Name = "");
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
}
[Test]
public void TestCorrectSettingsApplied()
{
const string expected_name = "expected name";
TimeSpan expectedDuration = TimeSpan.FromMinutes(15);
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Room createdRoom = null!;
AddStep("setup", () =>
{
settings.NameField.Current.Value = expected_name;
settings.DurationField.Current.Value = expectedDuration;
SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo));
RoomManager.CreateRequested = r =>
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{
createdRoom = r;
return string.Empty;
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};
});
AddStep("create room", () => settings.ApplyButton.Action.Invoke());
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AddAssert("has correct name", () => createdRoom.Name == expected_name);
AddAssert("has correct duration", () => createdRoom.Duration == expectedDuration);
}
[Test]
public void TestInvalidBeatmapError()
{
const string not_found_prefix = "beatmaps not found:";
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string errorMessage = null!;
AddStep("setup", () =>
{
var beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo;
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SelectedRoom.Value.Name = "Test Room";
SelectedRoom.Value.Playlist.Add(new PlaylistItem(beatmap));
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errorMessage = $"{not_found_prefix} {beatmap.OnlineID}";
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RoomManager.CreateRequested = _ => errorMessage;
});
AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
AddAssert("playlist item valid", () => SelectedRoom.Value.Playlist[0].Valid.Value);
AddStep("create room", () => settings.ApplyButton.Action.Invoke());
AddAssert("error displayed", () => settings.ErrorText.IsPresent);
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AddAssert("error has custom text", () => settings.ErrorText.Text != errorMessage);
AddAssert("playlist item marked invalid", () => !SelectedRoom.Value.Playlist[0].Valid.Value);
}
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[Test]
public void TestCreationFailureDisplaysError()
{
const string error_message = "failed";
string failText = error_message;
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AddStep("setup", () =>
{
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SelectedRoom.Value.Name = "Test Room";
SelectedRoom.Value.Playlist.Add(new PlaylistItem(CreateBeatmap(Ruleset.Value).BeatmapInfo));
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RoomManager.CreateRequested = _ => failText;
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});
AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
AddStep("create room", () => settings.ApplyButton.Action.Invoke());
AddAssert("error displayed", () => settings.ErrorText.IsPresent);
AddAssert("error has correct text", () => settings.ErrorText.Text == error_message);
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AddStep("create room no fail", () =>
{
failText = string.Empty;
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settings.ApplyButton.Action.Invoke();
});
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AddUntilStep("error not displayed", () => !settings.ErrorText.IsPresent);
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}
private partial class TestRoomSettings : PlaylistsRoomSettingsOverlay
{
public RoundedButton ApplyButton => ((MatchSettings)Settings).ApplyButton;
public OsuTextBox NameField => ((MatchSettings)Settings).NameField;
public OsuDropdown<TimeSpan> DurationField => ((MatchSettings)Settings).DurationField;
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public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText;
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public TestRoomSettings(Room room)
: base(room)
{
}
}
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private class TestDependencies : OnlinePlayTestSceneDependencies
{
protected override IRoomManager CreateRoomManager() => new TestRoomManager();
}
protected class TestRoomManager : IRoomManager
{
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public Func<Room, string>? CreateRequested;
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public event Action RoomsUpdated
{
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add { }
remove { }
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}
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public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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public IBindableList<Room> Rooms => null!;
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public void AddOrUpdateRoom(Room room) => throw new NotImplementedException();
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public void RemoveRoom(Room room) => throw new NotImplementedException();
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public void ClearRooms() => throw new NotImplementedException();
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public void CreateRoom(Room room, Action<Room>? onSuccess = null, Action<string>? onError = null)
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{
if (CreateRequested == null)
return;
string error = CreateRequested.Invoke(room);
if (!string.IsNullOrEmpty(error))
onError?.Invoke(error);
else
onSuccess?.Invoke(room);
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}
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public void JoinRoom(Room room, string? password, Action<Room>? onSuccess = null, Action<string>? onError = null) => throw new NotImplementedException();
public void PartRoom() => throw new NotImplementedException();
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}
}
}