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osu-lazer/osu.Game/Overlays/MusicController.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
using osu.Framework;
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using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Transformations;
using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics;
namespace osu.Game.Overlays
{
public class MusicController : OverlayContainer
{
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private Sprite backgroundSprite;
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private DragBar progress;
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private TextAwesome playButton, listButton;
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private SpriteText title, artist;
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private TrackManager trackManager;
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private List<BeatmapSetInfo> playList;
private BeatmapDatabase database;
private Bindable<WorkingBeatmap> beatmapSource;
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private WorkingBeatmap current;
public MusicController(BeatmapDatabase db = null)
{
database = db;
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Width = 400;
Height = 130;
CornerRadius = 5;
Masking = true;
Anchor = Anchor.TopRight;//placeholder
Origin = Anchor.TopRight;
Position = new Vector2(10, 50);
}
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protected override void Load(BaseGame game)
{
base.Load(game);
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var osuGame = game as OsuGameBase;
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if (osuGame != null)
{
if (database == null) database = osuGame.Beatmaps;
trackManager = osuGame.Audio.Track;
}
beatmapSource = osuGame?.Beatmap ?? new Bindable<WorkingBeatmap>();
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beatmapSource.ValueChanged += workingChanged;
workingChanged();
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playList = database.GetAllWithChildren<BeatmapSetInfo>();
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Children = new Drawable[]
{
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backgroundSprite = getScaledSprite(game.Textures.Get(@"Backgrounds/bg4")),//placeholder
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new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0, 0, 0, 127)
},
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title = new SpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
TextSize = 20,
Colour = Color4.White,
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Text = @"Nothing to play"
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},
artist = new SpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
TextSize = 12,
Colour = Color4.White,
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Text = @"Nothing to play"
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},
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new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = new Color4(0, 0, 0, 127)
},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
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Position = new Vector2(0, 30),
Action = () =>
{
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if (current?.Track == null) return;
if (current.Track.IsRunning)
current.Track.Stop();
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else
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current.Track.Start();
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},
Children = new Drawable[]
{
playButton = new TextAwesome
{
TextSize = 30,
Icon = FontAwesome.play_circle_o,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
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}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
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Position = new Vector2(-30, 30),
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Action = prev,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.step_backward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
Anchor = Anchor.BottomCentre,
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Position = new Vector2(30, 30),
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Action = next,
Children = new Drawable[]
{
new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.step_forward,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
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},
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new ClickableContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
Anchor = Anchor.BottomRight,
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Position = new Vector2(20, 30),
Children = new Drawable[]
{
listButton = new TextAwesome
{
TextSize = 15,
Icon = FontAwesome.bars,
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
}
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},
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progress = new DragBar
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{
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Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
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Height = 10,
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Colour = Color4.Orange,
SeekRequested = seek
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}
};
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}
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protected override void Update()
{
base.Update();
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if (current?.Track == null) return;
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progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
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playButton.Icon = current.Track.IsRunning ? FontAwesome.pause : FontAwesome.play_circle_o;
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if (current.Track.HasCompleted) next();
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}
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private void workingChanged(object sender = null, EventArgs e = null)
{
if (beatmapSource.Value == current) return;
current = beatmapSource.Value;
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updateCurrent(current, null);
}
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private int findInPlaylist(Beatmap beatmap)
{
if (beatmap == null) return -1;
for (int i = 0; i < playList.Count; i++)
if (beatmap.BeatmapInfo.BeatmapSetID == playList[i].BeatmapSetID)
return i;
return -1;
}
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private void prev()
{
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int i = findInPlaylist(current?.Beatmap);
if (i == -1)
{
if (playList.Count > 0)
play(playList[0].Beatmaps[0], null);
else return;
}
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i = (i - 1 + playList.Count) % playList.Count;
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play(playList[i].Beatmaps[0], false);
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}
private void next()
{
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int i = findInPlaylist(current?.Beatmap);
if (i == -1)
{
if (playList.Count > 0)
play(playList[0].Beatmaps[0], null);
else return;
}
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i = (i + 1) % playList.Count;
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play(playList[i].Beatmaps[0], true);
}
private void play(BeatmapInfo info, bool? isNext)
{
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current = database.GetWorkingBeatmap(info, current);
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trackManager.SetExclusive(current.Track);
current.Track.Start();
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beatmapSource.Value = current;
updateCurrent(current, isNext);
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}
private void updateCurrent(WorkingBeatmap beatmap, bool? isNext)
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{
BeatmapMetadata metadata = beatmap.Beatmap.Metadata;
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title.Text = metadata.TitleUnicode ?? metadata.Title;
artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
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Sprite newBackground;
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newBackground = getScaledSprite(TextureLoader.FromStream(beatmap.Reader.ReadFile(metadata.BackgroundFile)));
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Add(newBackground);
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if (isNext == true)
{
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
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backgroundSprite.Expire();
}
else if (isNext == false)
{
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
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backgroundSprite.Expire();
}
else
{
Remove(backgroundSprite);
}
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backgroundSprite = newBackground;
}
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private Sprite getScaledSprite(Texture background)
{
Sprite scaledSprite = new Sprite
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Texture = background,
Depth = float.MinValue
};
scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
return scaledSprite;
}
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private void seek(float position)
{
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current?.Track?.Seek(current.Track.Length * position);
current?.Track?.Start();
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}
//placeholder for toggling
protected override void PopIn() => FadeIn(500);
protected override void PopOut() => FadeOut(500);
}
}