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osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableDroplet.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public partial class DrawableDroplet : DrawablePalpableCatchHitObject
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{
public DrawableDroplet()
: this(null)
{
}
public DrawableDroplet(CatchHitObject? h)
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: base(h)
{
}
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[BackgroundDependencyLoader]
private void load()
{
ScalingContainer.Child = new SkinnableDrawable(
new CatchSkinComponentLookup(CatchSkinComponents.Droplet),
_ => new DropletPiece());
}
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private float startRotation;
protected override void OnApply()
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{
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base.OnApply();
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// roughly matches osu-stable
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startRotation = RandomSingle(1) * 20;
}
protected override void Update()
{
base.Update();
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// No clamping for droplets. They should be considered indefinitely spinning regardless of time.
// They also never end up on the plate, so they shouldn't stop spinning when caught.
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double preemptProgress = (Time.Current - (HitObject.StartTime - InitialLifetimeOffset)) / (HitObject.TimePreempt + 2000);
ScalingContainer.Rotation = (float)Interpolation.Lerp(startRotation, startRotation + 720, preemptProgress);
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}
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}
}