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osu-lazer/osu.Game/Overlays/Options/Sections/Input/MouseOptions.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
using osu.Framework.Configuration;
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using osu.Framework.Graphics;
using osu.Framework.Input;
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using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Options.Sections.Input
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{
public class MouseOptions : OptionsSubsection
{
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protected override string Header => "Mouse";
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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Children = new Drawable[]
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{
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new OptionEnumDropdown<ConfineMouseMode>
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{
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LabelText = "Confine mouse cursor",
Bindable = config.GetBindable<ConfineMouseMode>(FrameworkConfig.ConfineMouseMode),
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},
new OsuCheckbox
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{
LabelText = "Disable mouse wheel during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableWheel)
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},
new OsuCheckbox
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{
LabelText = "Disable mouse buttons during gameplay",
Bindable = osuConfig.GetBindable<bool>(OsuConfig.MouseDisableButtons)
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},
};
}
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private class SensitivitySlider : OsuSliderBar<double>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
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}
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}