1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

144 lines
5.4 KiB
C#
Raw Normal View History

2019-03-26 15:13:58 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2019-11-21 17:21:49 +08:00
using System.Linq;
2019-03-26 15:13:58 +08:00
using NUnit.Framework;
2019-11-21 17:50:54 +08:00
using osu.Framework.Graphics;
using osu.Framework.Timing;
2019-03-26 15:13:58 +08:00
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
2019-11-15 13:47:28 +08:00
using osu.Game.Rulesets.Osu;
2019-03-26 15:13:58 +08:00
using osu.Game.Screens.Play;
2019-11-21 17:50:54 +08:00
using osu.Game.Storyboards;
2019-03-26 15:13:58 +08:00
using osu.Game.Tests.Beatmaps;
2019-11-21 17:50:54 +08:00
using osuTK;
2019-03-26 15:13:58 +08:00
namespace osu.Game.Tests.Visual.Gameplay
{
2019-11-15 13:15:09 +08:00
public partial class TestSceneLeadIn : RateAdjustedBeatmapTestScene
2019-03-26 15:13:58 +08:00
{
private LeadInPlayer player = null!;
2019-03-26 15:13:58 +08:00
private const double lenience_ms = 100;
2019-03-26 15:13:58 +08:00
2019-11-21 17:21:49 +08:00
private const double first_hit_object = 2170;
2019-03-26 15:13:58 +08:00
2019-11-21 17:21:49 +08:00
[TestCase(1000, 0)]
[TestCase(2000, 0)]
[TestCase(3000, first_hit_object - 3000)]
[TestCase(10000, first_hit_object - 10000)]
[FlakyTest]
2019-11-21 17:21:49 +08:00
public void TestLeadInProducesCorrectStartTime(double leadIn, double expectedStartTime)
2019-03-26 15:13:58 +08:00
{
2019-11-15 13:47:28 +08:00
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
2019-11-21 17:21:49 +08:00
BeatmapInfo = { AudioLeadIn = leadIn }
2019-11-15 13:47:28 +08:00
});
checkFirstFrameTime(expectedStartTime);
2019-03-26 15:13:58 +08:00
}
2019-11-21 17:50:54 +08:00
[TestCase(1000, 0)]
[TestCase(0, 0)]
[TestCase(-1000, -1000)]
[TestCase(-10000, -10000)]
[FlakyTest]
public void TestStoryboardProducesCorrectStartTimeSimpleAlpha(double firstStoryboardEvent, double expectedStartTime)
2019-11-21 17:50:54 +08:00
{
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
sprite.Commands.AddAlpha(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
2019-11-21 17:50:54 +08:00
storyboard.GetLayer("Background").Add(sprite);
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
checkFirstFrameTime(expectedStartTime);
}
[TestCase(1000, 0, false)]
[TestCase(0, 0, false)]
[TestCase(-1000, -1000, false)]
[TestCase(-10000, -10000, false)]
[TestCase(1000, 0, true)]
[TestCase(0, 0, true)]
[TestCase(-1000, -1000, true)]
[TestCase(-10000, -10000, true)]
[FlakyTest]
public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop)
{
const double loop_start_time = -20000;
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
// these should be ignored as we have an alpha visibility blocker proceeding this command.
sprite.Commands.AddScale(Easing.None, loop_start_time, -18000, 0, 1);
var loopGroup = sprite.AddLoopingGroup(loop_start_time, 50);
loopGroup.AddScale(Easing.None, loop_start_time, -18000, 0, 1);
var target = addEventToLoop ? loopGroup : sprite.Commands;
double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0;
target.AddAlpha(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1);
// these should be ignored due to being in the future.
sprite.Commands.AddAlpha(Easing.None, 18000, 20000, 0, 1);
loopGroup.AddAlpha(Easing.None, 38000, 40000, 0, 1);
storyboard.GetLayer("Background").Add(sprite);
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
2019-11-21 17:50:54 +08:00
checkFirstFrameTime(expectedStartTime);
2019-11-21 17:50:54 +08:00
}
private void checkFirstFrameTime(double expectedStartTime) =>
AddAssert("check first frame time", () => player.FirstFrameClockTime, () => Is.EqualTo(expectedStartTime).Within(lenience_ms));
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
2019-03-26 15:13:58 +08:00
{
2019-11-15 13:47:28 +08:00
AddStep("create player", () =>
{
Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio);
2019-11-15 13:47:28 +08:00
LoadScreen(player = new LeadInPlayer());
});
2019-03-26 15:13:58 +08:00
2019-11-15 13:47:28 +08:00
AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
2019-03-26 15:13:58 +08:00
}
2019-11-15 13:47:28 +08:00
private partial class LeadInPlayer : TestPlayer
2019-03-26 15:13:58 +08:00
{
2019-05-31 14:58:46 +08:00
public LeadInPlayer()
: base(false, false)
{
}
2019-03-26 15:13:58 +08:00
public double? FirstFrameClockTime;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
2019-11-21 17:21:49 +08:00
public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime;
protected override void UpdateAfterChildren()
2019-03-26 15:13:58 +08:00
{
base.UpdateAfterChildren();
2019-05-31 14:58:46 +08:00
2019-03-26 15:13:58 +08:00
if (!FirstFrameClockTime.HasValue)
{
FirstFrameClockTime = GameplayClockContainer.CurrentTime;
2019-03-26 15:13:58 +08:00
AddInternal(new OsuSpriteText
{
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
2019-11-21 17:21:49 +08:00
+ $"FirstHitObjectTime: {FirstHitObjectTime} "
2019-03-26 15:13:58 +08:00
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
});
}
}
}
}
}