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osu-lazer/osu.Game/Modes/UI/HitRenderer.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Play;
using System;
using System.Collections.Generic;
using System.Linq;
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namespace osu.Game.Modes.UI
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{
public abstract class HitRenderer : Container
{
public event Action<JudgementInfo> OnJudgement;
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public event Action OnAllJudged;
internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary>
/// A function to convert coordinates from gamefield to screen space.
/// </summary>
public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; }
/// <summary>
/// Whether all the HitObjects have been judged.
/// </summary>
protected abstract bool AllObjectsJudged { get; }
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protected void TriggerOnJudgement(JudgementInfo j)
{
OnJudgement?.Invoke(j);
if (AllObjectsJudged)
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OnAllJudged?.Invoke();
}
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}
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public abstract class HitRenderer<TObject> : HitRenderer
where TObject : HitObject
{
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
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public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
protected Playfield<TObject> Playfield;
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protected Beatmap<TObject> Beatmap;
private Container content;
protected HitRenderer(Beatmap beatmap)
{
Beatmap = CreateBeatmapConverter().Convert(beatmap);
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RelativeSizeAxes = Axes.Both;
InputManager.Add(content = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
Playfield = CreatePlayfield(),
}
});
AddInternal(InputManager);
}
[BackgroundDependencyLoader]
private void load()
{
loadObjects();
}
private void loadObjects()
{
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foreach (TObject h in Beatmap.HitObjects)
{
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DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
drawableObject.OnJudgement += onJudgement;
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Playfield.Add(drawableObject);
}
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Playfield.PostProcess();
}
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private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
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protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
protected abstract Playfield<TObject> CreatePlayfield();
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
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}
}