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osu-lazer/osu.Game/Screens/Play/HUDOverlay.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
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using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
using OpenTK.Input;
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namespace osu.Game.Screens.Play
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{
public abstract class HUDOverlay : Container
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{
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private const int duration = 100;
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private readonly Container content;
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public readonly KeyCounterCollection KeyCounter;
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public readonly RollingCounter<int> ComboCounter;
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public readonly ScoreCounter ScoreCounter;
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public readonly RollingCounter<double> AccuracyCounter;
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
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public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
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private Bindable<bool> showHud;
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private bool replaySettingsIsVisible;
private bool replayLoaded;
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private static bool hasShownNotificationOnce;
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protected abstract KeyCounterCollection CreateKeyCounter();
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protected abstract RollingCounter<int> CreateComboCounter();
protected abstract RollingCounter<double> CreateAccuracyCounter();
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protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay();
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protected abstract SongProgress CreateProgress();
protected abstract ModDisplay CreateModsContainer();
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protected abstract ReplaySettingsOverlay CreateReplaySettingsOverlay();
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protected HUDOverlay()
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{
RelativeSizeAxes = Axes.Both;
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Add(content = new Container
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{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(),
ModDisplay = CreateModsContainer(),
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ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
}
});
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}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationManager notificationManager)
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{
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.TriggerChange();
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if (!showHud && !hasShownNotificationOnce)
{
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hasShownNotificationOnce = true;
notificationManager?.Post(new SimpleNotification
{
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Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
});
}
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}
public virtual void BindProcessor(ScoreProcessor processor)
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{
ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health);
}
public virtual void BindHitRenderer(HitRenderer hitRenderer)
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{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
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replayLoaded = hitRenderer.HasReplayLoaded;
// in the case a replay isn't loaded, we want some elements to only appear briefly.
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if (!replayLoaded)
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{
ReplaySettingsOverlay.Hide();
ReplaySettingsOverlay.AlwaysPresent = false;
using (ModDisplay.BeginDelayedSequence(2000))
ModDisplay.FadeOut(200);
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (state.Keyboard.ShiftPressed)
{
switch (args.Key)
{
case Key.Tab:
showHud.Value = !showHud.Value;
return true;
}
}
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switch (args.Key)
{
case Key.H:
if (replayLoaded)
{
ReplaySettingsOverlay.FadeTo(replaySettingsIsVisible ? 1 : 0, duration);
replaySettingsIsVisible = !replaySettingsIsVisible;
return true;
}
else return false;
}
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return base.OnKeyDown(state, args);
}
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}
}