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osu-lazer/osu.Game/Modes/UI/HudOverlay.cs

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C#
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using System;
using osu.Game.Modes.Scoring;
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using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
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namespace osu.Game.Modes.UI
{
public abstract class HudOverlay : Container
{
public readonly KeyCounterCollection KeyCounter;
public readonly ComboCounter ComboCounter;
public readonly ScoreCounter ScoreCounter;
public readonly PercentageCounter AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
private Bindable<bool> showKeyCounter;
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private Bindable<bool> showHud;
private readonly Container hud;
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protected abstract KeyCounterCollection CreateKeyCounter();
protected abstract ComboCounter CreateComboCounter();
protected abstract PercentageCounter CreateAccuracyCounter();
protected abstract ScoreCounter CreateScoreCounter();
protected abstract HealthDisplay CreateHealthDisplay();
protected HudOverlay()
{
RelativeSizeAxes = Axes.Both;
Add(hud = new Container
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{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
}
});
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}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationManager notificationManager)
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{
showKeyCounter = config.GetBindable<bool>(OsuConfig.KeyOverlay);
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showKeyCounter.ValueChanged += keyCounterVisibilityChanged;
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showKeyCounter.TriggerChange();
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showHud = config.GetBindable<bool>(OsuConfig.ShowInterface);
showHud.ValueChanged += hudVisibilityChanged;
showHud.TriggerChange();
if (!showHud)
{
notificationManager?.Post(new SimpleNotification
{
Text = @"The score overlay is currently disabled. You can toogle this by pressing Shift + Tab."
});
}
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}
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private void keyCounterVisibilityChanged(object sender, EventArgs e)
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{
if (showKeyCounter)
KeyCounter.Show();
else
KeyCounter.Hide();
}
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private void hudVisibilityChanged(object sender, EventArgs e)
{
if (showHud)
hud.Show();
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else
hud.Hide();
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}
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public void BindProcessor(ScoreProcessor processor)
{
//bind processor bindables to combocounter, score display etc.
//TODO: these should be bindable binds, not events!
ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo);
HealthDisplay?.Current.BindTo(processor.Health);
}
public void BindHitRenderer(HitRenderer hitRenderer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (state.Keyboard.ShiftPressed)
{
switch (args.Key)
{
case Key.Tab:
showHud.Value = !showHud.Value;
return true;
}
}
return base.OnKeyDown(state, args);
}
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}
}