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osu-lazer/osu.Game/Overlays/Toolbar/Toolbar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
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using osuTK;
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using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Events;
using osu.Game.Rulesets;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Toolbar
{
public class Toolbar : VisibilityContainer, IKeyBindingHandler<GlobalAction>
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{
public const float HEIGHT = 40;
public const float TOOLTIP_HEIGHT = 30;
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/// <summary>
/// Whether the user hid this <see cref="Toolbar"/> with <see cref="GlobalAction.ToggleToolbar"/>.
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/// In this state, automatic toggles should not occur, respecting the user's preference to have no toolbar.
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/// </summary>
private bool hiddenByUser;
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public Action OnHome;
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private ToolbarUserButton userButton;
private ToolbarRulesetSelector rulesetSelector;
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private const double transition_time = 500;
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protected readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
// Toolbar and its components need keyboard input even when hidden.
public override bool PropagateNonPositionalInputSubTree => true;
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public Toolbar()
{
RelativeSizeAxes = Axes.X;
Size = new Vector2(1, HEIGHT);
AlwaysPresent = true;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// this only needed to be set for the initial LoadComplete/Update, so layout completes and gets buttons in a state they can correctly handle keyboard input for hotkeys.
AlwaysPresent = false;
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}
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[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame, Bindable<RulesetInfo> parentRuleset)
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{
Children = new Drawable[]
{
new ToolbarBackground(),
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new ToolbarSettingsButton(),
new ToolbarHomeButton
{
Action = () => OnHome?.Invoke()
},
rulesetSelector = new ToolbarRulesetSelector()
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}
},
new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
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new ToolbarNewsButton(),
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new ToolbarChangelogButton(),
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new ToolbarRankingsButton(),
new ToolbarBeatmapListingButton(),
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new ToolbarChatButton(),
new ToolbarSocialButton(),
new ToolbarMusicButton(),
//new ToolbarButton
//{
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// Icon = FontAwesome.Solid.search
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//},
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userButton = new ToolbarUserButton(),
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new ToolbarNotificationButton(),
}
}
};
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// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
rulesetSelector.Current.BindTo(parentRuleset);
if (osuGame != null)
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
}
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public class ToolbarBackground : Container
{
private readonly Box gradientBackground;
public ToolbarBackground()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
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{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
},
gradientBackground = new Box
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Alpha = 0,
Height = 100,
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Colour = ColourInfo.GradientVertical(
OsuColour.Gray(0).Opacity(0.9f), OsuColour.Gray(0).Opacity(0)),
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},
};
}
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protected override bool OnHover(HoverEvent e)
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{
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
return true;
}
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protected override void OnHoverLost(HoverLostEvent e)
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{
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
}
}
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
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bool blockShow = hiddenByUser || OverlayActivationMode.Value == OverlayActivation.Disabled;
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if (state.NewValue == Visibility.Visible && blockShow)
{
State.Value = Visibility.Hidden;
return;
}
base.UpdateState(state);
}
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protected override void PopIn()
{
this.MoveToY(0, transition_time, Easing.OutQuint);
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this.FadeIn(transition_time / 4, Easing.OutQuint);
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}
protected override void PopOut()
{
userButton.StateContainer?.Hide();
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this.MoveToY(-DrawSize.Y, transition_time, Easing.OutQuint);
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this.FadeOut(transition_time, Easing.InQuint);
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}
public bool OnPressed(GlobalAction action)
{
if (OverlayActivationMode.Value == OverlayActivation.Disabled)
return false;
switch (action)
{
case GlobalAction.ToggleToolbar:
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hiddenByUser = State.Value == Visibility.Visible; // set before toggling to allow the operation to always succeed.
ToggleVisibility();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
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}
}