2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-09-02 17:27:38 +08:00
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2017-07-26 12:22:46 +08:00
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using osu.Game.Beatmaps;
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Objects;
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2016-11-14 17:03:20 +08:00
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using OpenTK;
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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2017-05-23 12:55:18 +08:00
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using osu.Game.Beatmaps.ControlPoints;
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2017-09-05 18:44:59 +08:00
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using osu.Game.Rulesets.Objects.Drawables;
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2016-09-02 17:27:38 +08:00
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2017-04-18 15:05:58 +08:00
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
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{
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public const double OBJECT_RADIUS = 64;
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2017-03-06 22:26:57 +08:00
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private const double hittable_range = 300;
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private const double hit_window_50 = 150;
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private const double hit_window_100 = 80;
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private const double hit_window_300 = 30;
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2016-10-08 04:35:14 +08:00
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public Vector2 Position { get; set; }
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public float X => Position.X;
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public float Y => Position.Y;
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2017-02-09 15:29:21 +08:00
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public Vector2 StackedPosition => Position + StackOffset;
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2016-12-06 20:14:38 +08:00
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public virtual Vector2 EndPosition => Position;
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2017-02-09 15:29:21 +08:00
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public Vector2 StackedEndPosition => EndPosition + StackOffset;
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public virtual int StackHeight { get; set; }
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2017-02-09 13:56:39 +08:00
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public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
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public double Radius => OBJECT_RADIUS * Scale;
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public float Scale { get; set; } = 1;
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public Color4 ComboColour { get; set; } = Color4.Gray;
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public virtual bool NewCombo { get; set; }
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public int ComboIndex { get; set; }
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public double HitWindowFor(HitResult result)
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{
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switch (result)
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{
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default:
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return 300;
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case HitResult.Meh:
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return 150;
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case HitResult.Good:
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return 80;
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case HitResult.Great:
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return 30;
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}
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}
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public HitResult ScoreResultForOffset(double offset)
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{
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if (offset < HitWindowFor(HitResult.Great))
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return HitResult.Great;
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if (offset < HitWindowFor(HitResult.Good))
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return HitResult.Good;
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if (offset < HitWindowFor(HitResult.Meh))
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return HitResult.Meh;
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return HitResult.Miss;
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}
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2017-05-23 12:55:18 +08:00
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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2016-12-11 17:11:22 +08:00
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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2017-03-16 15:55:08 +08:00
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2017-03-16 16:24:41 +08:00
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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2016-12-11 17:11:22 +08:00
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}
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2017-02-14 08:40:26 +08:00
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}
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2016-09-02 17:27:38 +08:00
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}
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