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osu-lazer/osu.Game.Modes.Osu/Objects/OsuHitObject.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Objects;
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using OpenTK;
using osu.Game.Beatmaps;
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namespace osu.Game.Modes.Osu.Objects
{
public abstract class OsuHitObject : HitObject
{
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public Vector2 Position { get; set; }
public float Scale { get; set; } = 1;
public virtual Vector2 EndPosition => Position;
public override void SetDefaultsFromBeatmap(Beatmap beatmap)
{
base.SetDefaultsFromBeatmap(beatmap);
Scale = (1.0f - 0.7f * (beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5) / 5) / 2;
}
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[Flags]
internal enum HitObjectType
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{
Circle = 1,
Slider = 2,
NewCombo = 4,
CircleNewCombo = 5,
SliderNewCombo = 6,
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Spinner = 8,
ColourHax = 122,
Hold = 128,
ManiaLong = 128,
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}
}
}