1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 13:47:38 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
2017-09-06 17:01:48 +09:00

79 lines
2.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using OpenTK.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Objects
{
public abstract class OsuHitObject : HitObject, IHasCombo, IHasPosition
{
public const double OBJECT_RADIUS = 64;
private const double hittable_range = 300;
private const double hit_window_50 = 150;
private const double hit_window_100 = 80;
private const double hit_window_300 = 30;
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
public Vector2 StackedPosition => Position + StackOffset;
public virtual Vector2 EndPosition => Position;
public Vector2 StackedEndPosition => EndPosition + StackOffset;
public virtual int StackHeight { get; set; }
public Vector2 StackOffset => new Vector2(StackHeight * Scale * -6.4f);
public double Radius => OBJECT_RADIUS * Scale;
public float Scale { get; set; } = 1;
public Color4 ComboColour { get; set; } = Color4.Gray;
public virtual bool NewCombo { get; set; }
public int ComboIndex { get; set; }
public double HitWindowFor(HitResult result)
{
switch (result)
{
default:
return 300;
case HitResult.Meh:
return 150;
case HitResult.Good:
return 80;
case HitResult.Great:
return 30;
}
}
public HitResult ScoreResultForOffset(double offset)
{
if (offset < HitWindowFor(HitResult.Great))
return HitResult.Great;
if (offset < HitWindowFor(HitResult.Good))
return HitResult.Good;
if (offset < HitWindowFor(HitResult.Meh))
return HitResult.Meh;
return HitResult.Miss;
}
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
}
}
}