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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using System.Linq;
using osu.Game.Audio;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject>, IKeyBindingHandler<TaikoAction>
{
protected readonly Container Content;
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private readonly Container proxiedContent;
private readonly Container nonProxiedContent;
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
: base(hitObject)
{
AddRangeInternal(new[]
{
nonProxiedContent = new Container
{
RelativeSizeAxes = Axes.Both,
Child = Content = new Container { RelativeSizeAxes = Axes.Both }
},
proxiedContent = new ProxiedContentContainer { RelativeSizeAxes = Axes.Both }
});
}
/// <summary>
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/// <see cref="proxiedContent"/> is proxied into an upper layer. We don't want to get masked away otherwise <see cref="proxiedContent"/> would too.
/// </summary>
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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private bool isProxied;
/// <summary>
/// Moves <see cref="Content"/> to a layer proxied above the playfield.
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/// Does nothing if content is already proxied.
/// </summary>
protected void ProxyContent()
{
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if (isProxied) return;
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isProxied = true;
nonProxiedContent.Remove(Content);
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proxiedContent.Add(Content);
}
/// <summary>
/// Moves <see cref="Content"/> to the normal hitobject layer.
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/// Does nothing is content is not currently proxied.
/// </summary>
protected void UnproxyContent()
{
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if (!isProxied) return;
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isProxied = false;
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proxiedContent.Remove(Content);
nonProxiedContent.Add(Content);
}
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/// <summary>
/// Creates a proxy for the content of this <see cref="DrawableTaikoHitObject"/>.
/// </summary>
public Drawable CreateProxiedContent() => proxiedContent.CreateProxy();
public abstract bool OnPressed(TaikoAction action);
public virtual void OnReleased(TaikoAction action)
{
}
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
base.LifetimeStart = value;
proxiedContent.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
base.LifetimeEnd = value;
proxiedContent.LifetimeEnd = value;
}
}
private class ProxiedContentContainer : Container
{
public override bool RemoveWhenNotAlive => false;
}
}
public abstract class DrawableTaikoHitObject<TObject> : DrawableTaikoHitObject
where TObject : TaikoHitObject
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{
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
public new TObject HitObject;
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protected readonly Vector2 BaseSize;
protected readonly CompositeDrawable MainPiece;
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private readonly Container<DrawableStrongNestedHit> strongHitContainer;
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protected DrawableTaikoHitObject(TObject hitObject)
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: base(hitObject)
{
HitObject = hitObject;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Custom;
RelativeSizeAxes = Axes.Both;
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
Content.Add(MainPiece = CreateMainPiece());
AddInternal(strongHitContainer = new Container<DrawableStrongNestedHit>());
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
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switch (hitObject)
{
case DrawableStrongNestedHit strong:
strongHitContainer.Add(strong);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
strongHitContainer.Clear();
}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case StrongHitObject strong:
return CreateStrongHit(strong);
}
return base.CreateNestedHitObject(hitObject);
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}
// Normal and clap samples are handled by the drum
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protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
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protected abstract CompositeDrawable CreateMainPiece();
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/// <summary>
/// Creates the handler for this <see cref="DrawableHitObject"/>'s <see cref="StrongHitObject"/>.
/// This is only invoked if <see cref="TaikoHitObject.IsStrong"/> is true for <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The strong hitobject.</param>
/// <returns>The strong hitobject handler.</returns>
protected virtual DrawableStrongNestedHit CreateStrongHit(StrongHitObject hitObject) => null;
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}
}