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osu-lazer/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// Display a baetmap background from a local source, but fallback to online source if not available.
/// </summary>
public class UpdateableBeatmapBackgroundSprite : ModelBackedDrawable<BeatmapInfo>
{
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[Resolved]
private BeatmapManager beatmaps { get; set; }
public UpdateableBeatmapBackgroundSprite()
{
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Beatmap.BindValueChanged(e => Model = e.NewValue);
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}
protected override Drawable CreateDrawable(BeatmapInfo model)
{
return new DelayedLoadUnloadWrapper(() => {
Drawable drawable;
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var localBeatmap = beatmaps.GetWorkingBeatmap(model);
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if (localBeatmap.BeatmapInfo.ID == 0 && model?.BeatmapSet?.OnlineInfo != null)
drawable = new BeatmapSetCover(model.BeatmapSet);
else
drawable = new BeatmapBackgroundSprite(localBeatmap);
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drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
drawable.Origin = Anchor.Centre;
drawable.FillMode = FillMode.Fill;
drawable.OnLoadComplete = d => d.FadeInFromZero(400);
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return drawable;
}, 500, 10000);
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}
protected override double FadeDuration => 0;
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}
}