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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using MessagePack ;
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using osu.Game.Beatmaps ;
using osu.Game.Graphics ;
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using osu.Game.Online ;
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using osu.Game.Online.Rooms ;
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using osu.Game.Rulesets ;
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using osu.Game.Scoring ;
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using osuTK.Graphics ;
namespace osu.Game.Users
{
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/// <summary>
/// Base class for all structures describing the user's current activity.
/// </summary>
/// <remarks>
/// Warning: keep <see cref="UnionAttribute"/> specs consistent with
/// <see cref="SignalRWorkaroundTypes.BASE_TYPE_MAPPING"/>.
/// </remarks>
[Serializable]
[MessagePackObject]
[Union(11, typeof(ChoosingBeatmap))]
[Union(12, typeof(InSoloGame))]
[Union(13, typeof(WatchingReplay))]
[Union(14, typeof(SpectatingUser))]
[Union(21, typeof(SearchingForLobby))]
[Union(22, typeof(InLobby))]
[Union(23, typeof(InMultiplayerGame))]
[Union(24, typeof(SpectatingMultiplayerGame))]
[Union(31, typeof(InPlaylistGame))]
[Union(41, typeof(EditingBeatmap))]
[Union(42, typeof(ModdingBeatmap))]
[Union(43, typeof(TestingBeatmap))]
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public abstract class UserActivity
{
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public abstract string GetStatus ( bool hideIdentifiableInformation = false ) ;
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public virtual string? GetDetails ( bool hideIdentifiableInformation = false ) = > null ;
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public virtual Color4 GetAppropriateColour ( OsuColour colours ) = > colours . GreenDarker ;
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[MessagePackObject]
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public class ChoosingBeatmap : UserActivity
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{
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public override string GetStatus ( bool hideIdentifiableInformation = false ) = > "Choosing a beatmap" ;
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}
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[MessagePackObject]
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public abstract class InGame : UserActivity
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{
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[Key(0)]
public int BeatmapID { get ; set ; }
[Key(1)]
public string BeatmapDisplayTitle { get ; set ; } = string . Empty ;
[Key(2)]
public int RulesetID { get ; set ; }
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[Key(3)]
public string RulesetPlayingVerb { get ; set ; } = string . Empty ; // TODO: i'm going with this for now, but this is wasteful
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protected InGame ( IBeatmapInfo beatmapInfo , IRulesetInfo ruleset )
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{
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BeatmapID = beatmapInfo . OnlineID ;
BeatmapDisplayTitle = beatmapInfo . GetDisplayTitle ( ) ;
RulesetID = ruleset . OnlineID ;
RulesetPlayingVerb = ruleset . CreateInstance ( ) . PlayingVerb ;
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}
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[SerializationConstructor]
protected InGame ( ) { }
public override string GetStatus ( bool hideIdentifiableInformation = false ) = > RulesetPlayingVerb ;
public override string GetDetails ( bool hideIdentifiableInformation = false ) = > BeatmapDisplayTitle ;
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}
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[MessagePackObject]
public class InSoloGame : InGame
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{
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public InSoloGame ( IBeatmapInfo beatmapInfo , IRulesetInfo ruleset )
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: base ( beatmapInfo , ruleset )
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{
}
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[SerializationConstructor]
public InSoloGame ( ) { }
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}
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[MessagePackObject]
public class InMultiplayerGame : InGame
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{
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public InMultiplayerGame ( IBeatmapInfo beatmapInfo , IRulesetInfo ruleset )
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: base ( beatmapInfo , ruleset )
{
}
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[SerializationConstructor]
public InMultiplayerGame ( )
{
}
public override string GetStatus ( bool hideIdentifiableInformation = false ) = > $@"{base.GetStatus(hideIdentifiableInformation)} with others" ;
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}
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[MessagePackObject]
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public class InPlaylistGame : InGame
{
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public InPlaylistGame ( IBeatmapInfo beatmapInfo , IRulesetInfo ruleset )
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: base ( beatmapInfo , ruleset )
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{
}
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[SerializationConstructor]
public InPlaylistGame ( ) { }
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}
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[MessagePackObject]
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public class TestingBeatmap : EditingBeatmap
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{
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public TestingBeatmap ( IBeatmapInfo beatmapInfo )
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: base ( beatmapInfo )
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{
}
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[SerializationConstructor]
public TestingBeatmap ( ) { }
public override string GetStatus ( bool hideIdentifiableInformation = false ) = > "Testing a beatmap" ;
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}
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[MessagePackObject]
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public class EditingBeatmap : UserActivity
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{
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[Key(0)]
public int BeatmapID { get ; set ; }
[Key(1)]
public string BeatmapDisplayTitle { get ; set ; } = string . Empty ;
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public EditingBeatmap ( IBeatmapInfo info )
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{
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BeatmapID = info . OnlineID ;
BeatmapDisplayTitle = info . GetDisplayTitle ( ) ;
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}
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[SerializationConstructor]
public EditingBeatmap ( ) { }
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public override string GetStatus ( bool hideIdentifiableInformation = false ) = > @"Editing a beatmap" ;
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public override string GetDetails ( bool hideIdentifiableInformation = false ) = > hideIdentifiableInformation
// For now let's assume that showing the beatmap a user is editing could reveal unwanted information.
? string . Empty
: BeatmapDisplayTitle ;
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}
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[MessagePackObject]
public class ModdingBeatmap : EditingBeatmap
{
public ModdingBeatmap ( IBeatmapInfo info )
: base ( info )
{
}
[SerializationConstructor]
public ModdingBeatmap ( ) { }
public override string GetStatus ( bool hideIdentifiableInformation = false ) = > "Modding a beatmap" ;
public override Color4 GetAppropriateColour ( OsuColour colours ) = > colours . PurpleDark ;
}
[MessagePackObject]
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public class WatchingReplay : UserActivity
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{
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[Key(0)]
public long ScoreID { get ; set ; }
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[Key(1)]
public string PlayerName { get ; set ; } = string . Empty ;
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[Key(2)]
public int BeatmapID { get ; set ; }
[Key(3)]
public string? BeatmapDisplayTitle { get ; set ; }
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public WatchingReplay ( ScoreInfo score )
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{
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ScoreID = score . OnlineID ;
PlayerName = score . User . Username ;
BeatmapID = score . BeatmapInfo ? . OnlineID ? ? - 1 ;
BeatmapDisplayTitle = score . BeatmapInfo ? . GetDisplayTitle ( ) ;
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}
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[SerializationConstructor]
public WatchingReplay ( ) { }
public override string GetStatus ( bool hideIdentifiableInformation = false ) = > hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {PlayerName}'s replay" ;
public override string? GetDetails ( bool hideIdentifiableInformation = false ) = > BeatmapDisplayTitle ;
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}
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[MessagePackObject]
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public class SpectatingUser : WatchingReplay
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{
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public SpectatingUser ( ScoreInfo score )
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: base ( score )
{
}
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[SerializationConstructor]
public SpectatingUser ( ) { }
public override string GetStatus ( bool hideIdentifiableInformation = false ) = > hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {PlayerName}" ;
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}
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[MessagePackObject]
public class SpectatingMultiplayerGame : InGame
{
public SpectatingMultiplayerGame ( IBeatmapInfo beatmapInfo , IRulesetInfo ruleset )
: base ( beatmapInfo , ruleset )
{
}
[SerializationConstructor]
public SpectatingMultiplayerGame ( ) { }
public override string GetStatus ( bool hideIdentifiableInformation = false ) = > $"Watching others {base.GetStatus(hideIdentifiableInformation).ToLowerInvariant()}" ;
}
[MessagePackObject]
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public class SearchingForLobby : UserActivity
{
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public override string GetStatus ( bool hideIdentifiableInformation = false ) = > @"Looking for a lobby" ;
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}
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[MessagePackObject]
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public class InLobby : UserActivity
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{
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[Key(0)]
public long RoomID { get ; set ; }
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[Key(1)]
public string RoomName { get ; set ; } = string . Empty ;
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public InLobby ( Room room )
{
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RoomID = room . RoomID . Value ? ? - 1 ;
RoomName = room . Name . Value ;
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}
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[SerializationConstructor]
public InLobby ( ) { }
public override string GetStatus ( bool hideIdentifiableInformation = false ) = > @"In a lobby" ;
public override string? GetDetails ( bool hideIdentifiableInformation = false ) = > hideIdentifiableInformation
? null
: RoomName ;
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}
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}
}