2020-12-20 23:04:06 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2021-11-19 12:58:03 +08:00
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.SignalR;
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using osu.Framework.Allocation;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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2020-12-25 23:50:00 +08:00
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public class MultiplayerMatchSongSelect : OnlinePlaySongSelect
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{
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[Resolved]
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private MultiplayerClient client { get; set; }
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private readonly long? itemToEdit;
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private LoadingLayer loadingLayer;
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/// <summary>
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/// Construct a new instance of multiplayer song select.
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/// </summary>
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/// <param name="room">The room.</param>
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/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
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/// <param name="beatmap">An optional initial beatmap selection to perform.</param>
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/// <param name="ruleset">An optional initial ruleset selection to perform.</param>
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public MultiplayerMatchSongSelect(Room room, long? itemToEdit = null, WorkingBeatmap beatmap = null, RulesetInfo ruleset = null)
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: base(room)
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{
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this.itemToEdit = itemToEdit;
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if (beatmap != null || ruleset != null)
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{
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Schedule(() =>
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{
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if (beatmap != null) Beatmap.Value = beatmap;
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if (ruleset != null) Ruleset.Value = ruleset;
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});
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(loadingLayer = new LoadingLayer(true));
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}
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protected override void SelectItem(PlaylistItem item)
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{
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// If the client is already in a room, update via the client.
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// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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{
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loadingLayer.Show();
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var multiplayerItem = new MultiplayerPlaylistItem
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{
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ID = itemToEdit ?? 0,
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BeatmapID = item.BeatmapID,
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BeatmapChecksum = item.Beatmap.Value.MD5Hash,
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RulesetID = item.RulesetID,
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RequiredMods = item.RequiredMods.Select(m => new APIMod(m)).ToArray(),
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AllowedMods = item.AllowedMods.Select(m => new APIMod(m)).ToArray()
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};
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Task task = itemToEdit != null ? client.EditPlaylistItem(multiplayerItem) : client.AddPlaylistItem(multiplayerItem);
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task.ContinueWith(t =>
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{
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Schedule(() =>
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{
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loadingLayer.Hide();
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if (t.IsFaulted)
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{
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Exception exception = t.Exception;
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if (exception is AggregateException ae)
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exception = ae.InnerException;
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Debug.Assert(exception != null);
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string message = exception is HubException
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// HubExceptions arrive with additional message context added, but we want to display the human readable message:
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// "An unexpected error occurred invoking 'AddPlaylistItem' on the server.InvalidStateException: Can't enqueue more than 3 items at once."
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// We generally use the message field for a user-parseable error (eventually to be replaced), so drop the first part for now.
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? exception.Message.Substring(exception.Message.IndexOf(':') + 1).Trim()
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: exception.Message;
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Logger.Log(message, level: LogLevel.Important);
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Carousel.AllowSelection = true;
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return;
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}
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this.Exit();
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});
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});
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}
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else
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{
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Playlist.Clear();
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Playlist.Add(item);
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this.Exit();
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}
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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protected override bool IsValidFreeMod(Mod mod) => base.IsValidFreeMod(mod) && !(mod is ModTimeRamp) && !(mod is ModRateAdjust);
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}
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}
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